Hello Martin,
I recently got back from a short hiatus from Blender and noticed that I can't
compile under Windows/scons anymore.
GHOST seems to use a new define (SHARD_PATHA), that doesn't actually seem to
be defined anywhere (that I can find).
Thanks for reporting, I overlooked that the
Hi,
While I have in the past had good experience with the projectfiles and
they worked well for me, I agree for the following reasons:
1. The effort to keep them up-to-date and working has increased by a
considerable amount due to the many and fast changes with Blender 2.5
development and it
Hi Brecht,
Congratulations and best wishes for your new job and challenge. I also
want to join and express my great thanks and appreciation for your
excellent and awesome work on Blender so far. I'm also happy that you
still plan to be involved with Blender development, pretty sure we'll
it on IRC in
the next days (don't have much time tonight) - I'm also ok if you have a
solution, but please discuss with Nathan Letwory and Matt Ebb to avoid
going back and forth again on this issue ;)
Cheers,
Andrea
Brecht Van Lommel schrieb:
Hi Andrea,
On Wed, Jul 21, 2010 at 7:49 AM, Andrea
Hi all,
While writing this, I already get two amendments in. Daniel Salazar
found sculpt issues, Andrea Weikert likes to fix two small but
important path issues.
My fixes are in and have been confirmed as working by the user who reported.
One last issue came up with installation paths
Hi,
no veto from my side, just a few thoughts.
Removing the features probably makes it easier to maintain the code in
the future and with the upcoming changes from the render branch and
future material system upgrade we probably break every non-2.5 render
anyway.
This is why it's the right
Hi all,
Since the installation is the last big issue to be solved before the
next beta, I thought I'd give a quick overview of the current status.
I've reviewed the patch created by Matt Ebb, Nathan Letwory and Damien
Plisson and worked in the changes discussed also on IRC with Nathan.
I did
Hi,
I need to get cmake build running here on Windows to help Leif (GSOC
Unit Test Project) with the integration and couldn't get the debug build
working at all with VisualStudio 2008.
1. I had to disable WITH_TIFF and WITH_OPENCOLLADA, not important for me
now, but should eventually be fixed
Hi,
Matt Ebb schrieb:
Anyway, my proposal is here:
http://wiki.blender.org/index.php/Dev:2.5/Source/Installation/Proposal
I hope that this enough to quickly agree on and get moving.
cheers,
Matt
+1 from me too, looks very good. I can help with the implementation for
Windows and
Hi,
Hi,
I think the direction of this project should also be discussed with
your mentor, but among the summer of code mentors I think we agreed
that it should be python based and not really fine grained unit tests
for C code. Unit testing specifically is not necessarily what we think
is
Hi,
I've read through your documentation, a few questions still:
How are relative paths handled? I would like a way to better handle
these than they are handled currently - I have some code for a generic
filepath struct that I didn't have time to finish yet but it would be
worth to look at..
Hi,
agree on these points, some comments inline.
Brecht Van Lommel schrieb:
Also, resolving a file path with // in it depends on which .blend file
the datablock is linked from, I don't think the proposed API takes
this into account.
yes, that needs to be kept working.
The functions
Hi Harley,
What we need, you and I, is to find a dev with commit rights that has an
interest in these issues...
And you've found one :) - see my previous email.
- Andrea (elubie)
___
Bf-committers mailing list
Bf-committers@blender.org
Hi,
ok, I guess if we can make sure that the user normally doesn't have to
set anything and we don't have to change any system settings we should
be ok.
Remember that we do want to still provide a single directory install
(zip file) where the user can run blender without needing to set up
Campbell Barton schrieb:
Nathan has mostly taken over maintenance of the autorigging system for
durian and it would help if he was able to commit directly to it.
- Nathan agrees to commit only to rigging scripts
- realize other developers have contributed a lot and could be given
commit
Hi Erwin,
Erwin Coumans schrieb:
Andrea,
I tested current trunk on Windows and cmake debug build and release
just compiles and runs fine, if you use default settings.
Well, the default settings have only part of the features enabled. What
if I want to debug/test these?
Did you change
16 matches
Mail list logo