Hi!
This was sent as a follow-up to this old mail I sent almost 2 weeks ago.
http://web.archiveorange.com/archive/v/1bjALgeMrd68xjNLOS02
Roughly I could now be able to get over the polling problem for
using bpy.ops.sculpt.brush_stroke() by implementing it in a simple
modal operator class and run
Hi!
Has anyone tried to use bpy.ops.sculpt.brush_stroke() before?
(http://www.blender.org/documentation/250PythonDoc/bpy.ops.sculpt.html)
Are you able to supply your own set of 3D coordinates instead
to control sculpting brush movement?
>From the Current PyAPI, this operator has an attribute call
t; http://forge.lifl.fr/PIRVI/wiki/MTUtils/blenderTUIO it
> adds 3D input from
> screen, the code is on the site - so you might look at what
> they changed.
>
> Regards
> Sergey
Wow... that's a nice reference. Thanks for sharing the link, Sergey.
Anthony
>> On Wed, Se
Hi Damir!
Did such error(s) come when you compiled the project in Debug mode? I
received similar libraries linking problems (with VC++2008) and tried to look
for
the library files that caused the problem... it turned out its absence
from the library directory. (The one I had problem was Iex_d.
Hi!
I'm currently doing a academic research on creating a new interface that can
translate the real-life actions into 3D coordinates. To test the efficiency of
such system, it's best to test it with some existing 3D programs.
THis makes Blender as my first choice as I could access the source