[Bf-committers] How to create bpy_prop_collection for a particular type?

2011-04-18 Thread Anthony LAU
Hi! This was sent as a follow-up to this old mail I sent almost 2 weeks ago. http://web.archiveorange.com/archive/v/1bjALgeMrd68xjNLOS02 Roughly I could now be able to get over the polling problem for using bpy.ops.sculpt.brush_stroke() by implementing it in a simple modal operator class and run

[Bf-committers] About sculpt.brush_stroke Operator

2011-03-30 Thread Anthony LAU
Hi! Has anyone tried to use bpy.ops.sculpt.brush_stroke() before? (http://www.blender.org/documentation/250PythonDoc/bpy.ops.sculpt.html) Are you able to supply your own set of 3D coordinates instead to control sculpting brush movement? >From the Current PyAPI, this operator has an attribute call

Re: [Bf-committers] About programming Blender device control interface

2010-09-24 Thread Anthony LAU
t; http://forge.lifl.fr/PIRVI/wiki/MTUtils/blenderTUIO it > adds 3D input from > screen, the code is on the site - so you might look at what > they changed. > > Regards > Sergey Wow... that's a nice reference. Thanks for sharing the link, Sergey. Anthony >> On Wed, Se

Re: [Bf-committers] Build problem for X64

2010-09-22 Thread Anthony LAU
Hi Damir! Did such error(s) come when you compiled the project in Debug mode? I received similar libraries linking problems (with VC++2008) and tried to look for the library files that caused the problem... it turned out its absence from the library directory. (The one I had problem was Iex_d.

[Bf-committers] About programming Blender device control interface

2010-09-22 Thread Anthony LAU
Hi! I'm currently doing a academic research on creating a new interface that can translate the real-life actions into 3D coordinates. To test the efficiency of such system, it's best to test it with some existing 3D programs. THis makes Blender as my first choice as I could access the source