Re: [Bf-committers] MinGW support

2015-12-29 Thread Cezary Kopias
http://www.pasteall.org/pic/96989 On 28 December 2015 at 06:19, Yousef Harfoush wrote: > HI > here is 2 builds with the default config except no player, ge, osl, > opensubdiv, collada: > cmake+vc12 => 01:48 > https://www.dropbox.com/s/03unj4x8xz3zp97/cmak%2Bvc12.7z?dl=0 > cmake+mingw =>

Re: [Bf-committers] Some Ideas for a Blender Plugin System (hewi)

2015-11-10 Thread Cezary Kopias
/presentations/178 ... so maybe in my example case this is a better way to go? Cezary Kopias - user :) On 10 November 2015 at 11:24, Sybren A. Stüvel wrote: > Hey Hewi > > On Tue, Nov 10, 2015 at 07:34:20AM +, hewi jupama wrote: > > In an ideal world, you should (re)write Ble

Re: [Bf-committers] Hi, Blender developers

2015-11-04 Thread Cezary Kopias
the video is working did not catch the space in address On 4 November 2015 at 08:56, Cezary Kopias wrote: > Hi. > As a fellow blender user I can say: > > "3. More detailed render pass options" > Its a bit of overkill but when i need this functionality i > use separat

Re: [Bf-committers] Hi, Blender developers

2015-11-03 Thread Cezary Kopias
Hi. As a fellow blender user I can say: "3. More detailed render pass options" Its a bit of overkill but when i need this functionality i use separate scenes with linked objects and mix with blender internal to get specific passes in compositor. "6. Material editor" For some time now I use this t

Re: [Bf-committers] building with opensubdiv using mingw

2015-09-23 Thread Cezary Kopias
I`m using mingw on a daily basis in my amateur 'production' (some things don't work but its nothing that I am using) ... ...its the same story every time: 1. its faster (cycles cpu render, booleans = linux speed) 2. its compact and portable. We have now OpenSubD... next is OpenVDB, Ptex... and af

Re: [Bf-committers] [idea] how to glue VSE and NE

2015-09-12 Thread Cezary Kopias
this is currently possible via scenes input i think there is even an addons/script that automate that, but even if its not is fairy simple to write (in theory). i don't use this often because of node editor performance. I would post another idea: compositor node group modifier with all the node g

Re: [Bf-committers] eyedropper

2013-10-08 Thread Cezary Kopias
ehh ignore this 2013/10/8 Cezary Kopias > > https://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=60610 > > very nice! THX > first thought: could be extended so hitting "e" again gives us area colour > sampling > ___

[Bf-committers] eyedropper

2013-10-08 Thread Cezary Kopias
https://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=60610 very nice! THX first thought: could be extended so hitting "e" again gives us area colour sampling ___ Bf-committers mailing list Bf-committers@blender.org http://lists.b

Re: [Bf-committers] Blender as a sound/music software

2013-10-08 Thread Cezary Kopias
clarification: scripts that send/recive OSC messages 2013/10/8 Cezary Kopias > I am happy there is a hope meanwhile im using homebrew OSC scripts to > sync blender and my music software (renoise). > > > 2013/10/8 Patrick Shirkey > >> >> On Wed, October

Re: [Bf-committers] Blender as a sound/music software

2013-10-08 Thread Cezary Kopias
I am happy there is a hope meanwhile im using homebrew OSC scripts to sync blender and my music software (renoise). 2013/10/8 Patrick Shirkey > > On Wed, October 9, 2013 4:01 am, Cezary Kopias wrote: > > Does anybody successfully set-up jack connection on windows? > &g

Re: [Bf-committers] Blender as a sound/music software

2013-10-08 Thread Cezary Kopias
Does anybody successfully set-up jack connection on windows? 2013/10/8 Patrick Shirkey > > On Wed, October 9, 2013 2:41 am, Crs Mrn wrote: > > Ok...Jack enables you to root sound from Blender to other app. It would > be > > cool for Blender to incorporate itself a DAW component. It would be coo

Re: [Bf-committers] Blender 2.69 testbuild1 AHOY

2013-09-26 Thread Cezary Kopias
2013/9/26 IRIE Shinsuke > I've changed id_type_items to use the brush icon rather than the > particle icon in r60379. > > IRIE Shinsuke > > 13/09/26, IRIE Shinsuke wrote: > >> I wouldn't be bothered with the present icon (originally intended for > >> brushes) though. > > > > Using the brush icon

[Bf-committers] Game Properties - do we need that?

2013-09-24 Thread Cezary Kopias
In UV/Image View we have "Game Properties" in "N" panel. Do Cycles or Internal makes any use of it or maybe its simply overlooked and we can hide it when using those render engines? Also I build without GameEngine and still have this. ___ Bf-committers m

Re: [Bf-committers] Building error with mingw in Windows7 64bit

2013-09-05 Thread Cezary Kopias
by the way i can graphicall.org you my trunk build (after 09/09/2013) here is my unofficial 2.68a mingw-w64 http://graphicall.org/1067 2013/9/6 Cezary Kopias > strange, > for the record i compile blender mingw-w64 every day no problems > here is my user-config.py: > WITH_BF_F

Re: [Bf-committers] Building error with mingw in Windows7 64bit

2013-09-05 Thread Cezary Kopias
strange, for the record i compile blender mingw-w64 every day no problems here is my user-config.py: WITH_BF_FFMPEG = True WITH_BF_JACK = False WITH_BF_COLLADA = False WITH_BF_OPENAL = True WITH_BF_SDL = True WITH_BF_OPENEXR = True WITH_BF_JPEG = True WITH_BF_PNG = True WITH_BF_TIFF = True WITH_BF_

Re: [Bf-committers] Building error with mingw in Windows7 64bit

2013-09-04 Thread Cezary Kopias
try: WITH_BF_SNDFILE = False 2013/9/4 Fabio Russo > Hello, > sorry to answer only now! > I tried to do everything you have said but I always produces the same > error. > My user-config is: http://www.pasteall.org/45365 > > thanks;-) > > > 2013/9/2 Antony Riakiotakis > > > Hi, a mingw64 scons b

Re: [Bf-committers] VS 2013 + Blender = ???

2013-06-28 Thread Cezary Kopias
From USER: As always speed tests must be performed for such a decision. Are there any new VS features that are worth mention? And as always i will promote mingw-w64 :] just read that you can compile windows build under linux - nice /kopias On Fri, 28 Jun 2013 20:08:30 +0200, Jürgen Herrmann

Re: [Bf-committers] [Idea] MinGW Cycles cpu kernel in MSVC builds

2013-05-27 Thread Cezary Kopias
I think some mingw-w64 guys on irc where writing that they did some tests with msvc. Maybe it would be a good idea to check on this. The benefit is work the effort. On Mon, 27 May 2013 23:01:53 +0200, Jürgen Herrmann wrote: > While writing an answer to another thread I had an insane idea:

Re: [Bf-committers] Windows XP and the future of Blender

2013-05-19 Thread Cezary Kopias
drop xp64 support by compiling blender with > default v110 toolset for x64 windows. > > So we don't have to maintain two windows build platforms, just one. > Makes it easier to stay up to date with libs. > > /Jürgen > > Am 19.05.2013 um 04:33 schrieb Cezary Kopias : >

Re: [Bf-committers] Windows XP and the future of Blender

2013-05-18 Thread Cezary Kopias
how is mingw-w64 handing winxp or win8 ? For win7 besides openmp works really well 2013/5/19 bjornmose > Well our statistics on world wide professionals ( using scientific > measuring software ) says: > > 10% win7, 50% win XP, very few vista the remains even older :) > and we do full suppor

Re: [Bf-committers] Blender developer meeting notes, 29 april 2012

2012-04-29 Thread Cezary Kopias
>> - Jeroen does a call for testers, preferably by artists who like to be >> closely (day to day) involved with checking fixes, feedback functionality >> and especially to help doing docs and videos! (Christian Krupa already >> volunteered, more welcome!) At night i could bug hunt tile branch. Wh

Re: [Bf-committers] Nodes auto hide sockets on collapsed nodes

2012-04-16 Thread Cezary Kopias
I was watching from the shadows, but now I can say "its good that it turned that way". Cheers 2012/4/16 Lukas Tönne : > Reverted socket auto-hiding in SVN. Hope this settles the argument :) > > Cheers, > Lukas > ___ > Bf-committers mailing list > Bf-co