http://www.pasteall.org/pic/96989
On 28 December 2015 at 06:19, Yousef Harfoush wrote:
> HI
> here is 2 builds with the default config except no player, ge, osl,
> opensubdiv, collada:
> cmake+vc12 => 01:48
> https://www.dropbox.com/s/03unj4x8xz3zp97/cmak%2Bvc12.7z?dl=0
> cmake+mingw =>
/presentations/178
... so maybe in my example case this is a better way to go?
Cezary Kopias - user :)
On 10 November 2015 at 11:24, Sybren A. Stüvel wrote:
> Hey Hewi
>
> On Tue, Nov 10, 2015 at 07:34:20AM +, hewi jupama wrote:
> > In an ideal world, you should (re)write Ble
the video is working did not catch the space in address
On 4 November 2015 at 08:56, Cezary Kopias wrote:
> Hi.
> As a fellow blender user I can say:
>
> "3. More detailed render pass options"
> Its a bit of overkill but when i need this functionality i
> use separat
Hi.
As a fellow blender user I can say:
"3. More detailed render pass options"
Its a bit of overkill but when i need this functionality i
use separate scenes with linked objects and mix with blender internal to
get specific passes in compositor.
"6. Material editor"
For some time now I use this t
I`m using mingw on a daily basis in my amateur 'production'
(some things don't work but its nothing that I am using) ...
...its the same story every time:
1. its faster (cycles cpu render, booleans = linux speed)
2. its compact and portable.
We have now OpenSubD... next is OpenVDB, Ptex...
and af
this is currently possible via scenes input i think there is even an
addons/script that automate that, but even if its not is fairy simple
to write (in theory).
i don't use this often because of node editor performance.
I would post another idea:
compositor node group modifier with all the node g
ehh ignore this
2013/10/8 Cezary Kopias
>
> https://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=60610
>
> very nice! THX
> first thought: could be extended so hitting "e" again gives us area colour
> sampling
>
___
https://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=60610
very nice! THX
first thought: could be extended so hitting "e" again gives us area colour
sampling
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clarification: scripts that send/recive OSC messages
2013/10/8 Cezary Kopias
> I am happy there is a hope meanwhile im using homebrew OSC scripts to
> sync blender and my music software (renoise).
>
>
> 2013/10/8 Patrick Shirkey
>
>>
>> On Wed, October
I am happy there is a hope meanwhile im using homebrew OSC scripts to
sync blender and my music software (renoise).
2013/10/8 Patrick Shirkey
>
> On Wed, October 9, 2013 4:01 am, Cezary Kopias wrote:
> > Does anybody successfully set-up jack connection on windows?
> &g
Does anybody successfully set-up jack connection on windows?
2013/10/8 Patrick Shirkey
>
> On Wed, October 9, 2013 2:41 am, Crs Mrn wrote:
> > Ok...Jack enables you to root sound from Blender to other app. It would
> be
> > cool for Blender to incorporate itself a DAW component. It would be coo
2013/9/26 IRIE Shinsuke
> I've changed id_type_items to use the brush icon rather than the
> particle icon in r60379.
>
> IRIE Shinsuke
>
> 13/09/26, IRIE Shinsuke wrote:
> >> I wouldn't be bothered with the present icon (originally intended for
> >> brushes) though.
> >
> > Using the brush icon
In UV/Image View we have "Game Properties" in "N" panel. Do Cycles or
Internal makes any use of it or maybe its simply overlooked and we can hide
it when using those render engines? Also I build without GameEngine and
still have this.
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by the way i can graphicall.org you my trunk build (after 09/09/2013)
here is my unofficial 2.68a mingw-w64 http://graphicall.org/1067
2013/9/6 Cezary Kopias
> strange,
> for the record i compile blender mingw-w64 every day no problems
> here is my user-config.py:
> WITH_BF_F
strange,
for the record i compile blender mingw-w64 every day no problems
here is my user-config.py:
WITH_BF_FFMPEG = True
WITH_BF_JACK = False
WITH_BF_COLLADA = False
WITH_BF_OPENAL = True
WITH_BF_SDL = True
WITH_BF_OPENEXR = True
WITH_BF_JPEG = True
WITH_BF_PNG = True
WITH_BF_TIFF = True
WITH_BF_
try:
WITH_BF_SNDFILE = False
2013/9/4 Fabio Russo
> Hello,
> sorry to answer only now!
> I tried to do everything you have said but I always produces the same
> error.
> My user-config is: http://www.pasteall.org/45365
>
> thanks;-)
>
>
> 2013/9/2 Antony Riakiotakis
>
> > Hi, a mingw64 scons b
From USER: As always speed tests must be performed for such a decision.
Are there any new VS features that are worth mention?
And as always i will promote mingw-w64 :]
just read that you can compile windows build under linux - nice
/kopias
On Fri, 28 Jun 2013 20:08:30 +0200, Jürgen Herrmann
I think some mingw-w64 guys on irc where writing that they did some tests
with msvc.
Maybe it would be a good idea to check on this. The benefit is work the
effort.
On Mon, 27 May 2013 23:01:53 +0200, Jürgen Herrmann
wrote:
> While writing an answer to another thread I had an insane idea:
drop xp64 support by compiling blender with
> default v110 toolset for x64 windows.
>
> So we don't have to maintain two windows build platforms, just one.
> Makes it easier to stay up to date with libs.
>
> /Jürgen
>
> Am 19.05.2013 um 04:33 schrieb Cezary Kopias :
>
how is mingw-w64 handing winxp or win8 ?
For win7 besides openmp works really well
2013/5/19 bjornmose
> Well our statistics on world wide professionals ( using scientific
> measuring software ) says:
>
> 10% win7, 50% win XP, very few vista the remains even older :)
> and we do full suppor
>> - Jeroen does a call for testers, preferably by artists who like to be
>> closely (day to day) involved with checking fixes, feedback functionality
>> and especially to help doing docs and videos! (Christian Krupa already
>> volunteered, more welcome!)
At night i could bug hunt tile branch. Wh
I was watching from the shadows, but now I can say "its good that it
turned that way".
Cheers
2012/4/16 Lukas Tönne :
> Reverted socket auto-hiding in SVN. Hope this settles the argument :)
>
> Cheers,
> Lukas
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