Campbell Barton writes:
> Hi, writing this mail to say that I'll be taking time away from
> Blender development,
> I'm stepping down as maintainer/module owner.
>
> I'll be taking an extended period of time off, to work on my own
> projects for a while, explore new horizons!
>
> It's been an
TorQ and I had a ChiBUG in Chicago for a while. But it was pretty much
only the two of us who showed up, for a couple of meetings.
No idea how much longer I'm going to be in the area, but would love to
see a real Blender BUG happen in Chicago.
pete larabell xgl.asyl...@gmail.com writes:
Since this is under a shared source style license, it's possibly
actually risky to read the source code if you're contributing to FOSS
projects, I think. Keep that in mind!
Brecht Van Lommel brechtvanlom...@pandora.be writes:
I signed up for it but didn't get a reply yet.
Brecht.
On Thu,
Maybe it's just me but this feels like a serious downgrade. I really
admired the way the blender 2.5/6x UI looked in that it had a kind of
sheen and niceness that you don't see in many applications. A friend of
mine described it like you can tell the Blender developers spent a lot
of time
I do like the more compactness though.
Christopher Allan Webber cweb...@dustycloud.org writes:
Maybe it's just me but this feels like a serious downgrade. I really
admired the way the blender 2.5/6x UI looked in that it had a kind of
sheen and niceness that you don't see in many applications
in doing so. Well, not
everyone wants that to happen. I don't.
Keep Blender maximally free!
- Christopher Allan Webber
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers
As Aurel said, GPL's clauses work on distribution, so as long as your
extensions are in-house, there is no requirement that you distribute
your source.
But also, aside from allowing the publishing of proprietary extensions
being a bad idea, as it was discussed last month, it's probably
I think that a code.blender.org aggregator would be nice. But it would
also be nice to hear Ton and some of the currently non-blogging devs
start to blog too. Even if they were just aggregated as well on
planetblender, that would make sense.
However, I could see the reason for having two
Sounds cool! But probably best to make clear:
We paid for the OS X port and we recently acquired the source code and
the right to it. We are at the moment cleaning the code to solve a few
things we had to work around when we created Mixamo FBX - Collada 1.4.1
converter.
You acquired the
Hey all,
I know there was some discussion a while ago about bundling some data
with blender soon, like some boilerplate materials and meshes and etc.
IIRC, from the thread there was something like expect it to be released
in the public domain or something, but we're not sure what we're going
with
10 matches
Mail list logo