Re: [Bf-committers] Generating icons overwriting files in SVN.

2013-08-27 Thread Constantin Rahn
Some naive question: Why do you use incscape or imagemagic and not blender itself? In 2008 there was a nice plugin called Vectex, with the functionality of using native SVG as textures in Blender Render. With this plugin updated to latest blender version, it should be possible to rasterize the

Re: [Bf-committers] Generating icons overwriting files in SVN.

2013-08-27 Thread Constantin Rahn
everyone might just edit the icons and update them). IMO, that'd be nice practice anyway and no need to try writing any AI in cmake :) On Tue, Aug 27, 2013 at 3:02 PM, Constantin Rahn cr...@vrchannel.de wrote: Some naive question: Why do you use incscape or imagemagic and not blender itself

Re: [Bf-committers] Avoiding regressions, changes to the release cycle.

2013-07-29 Thread Constantin Rahn
Hi, there should be no changes after an RC. If there are show stoppers in the RC and/or last minute changes, than we need an additional RC. RC1, RC2, ... RCn. The last RC should be identical to the final release, differs only in the version tag. Conz Am 29.07.2013 14:28, schrieb Thomas

Re: [Bf-committers] Looking for a bachelor thesis

2013-03-11 Thread Constantin Rahn
Hi, I'm not a developer. But I would have one request/idea, that is close to your camera calibration. I would welcome a photo modeling tool, that is based on the current motion tracking. A lot of tools, you will need for photo modeling, are already there. Missing parts are: - Usage of

Re: [Bf-committers] Minimal Blender specs - 5 year old systems OS

2013-02-01 Thread Constantin Rahn
Hi, maybe blender should have two specs, like a lot of games have. There you have _minimal_ requirement and a _recommended_ system. _minimal_ : the game (blender) will start, but only with lowest settings. _recommended_: you can play with high settings (not highest) ... for blender: you can

Re: [Bf-committers] Change of MinGW64 compiler

2012-07-10 Thread Constantin Rahn
Hi Blenderheads, someone has fixed it. The r48788 mingw win64 buildbot version is running fine now. Thank you for this to the dev who has fixed it! Happy blending Conz Am 09.07.2012 15:23, schrieb Antony Riakiotakis: About the issue with the crash, This is the previous crash on render, not

Re: [Bf-committers] Change of MinGW64 compiler

2012-07-09 Thread Constantin Rahn
Hi, the current build bot mingw win64 r48748 crashes on startup. Confirmed by JesterKing on IRC. jesterKing: 48700 already crashes on startup. I'm guessing it has to do with the dlls that are now used in mingw64 builds (gomp, gcc_s_sjlj, winpthread, stdc++-6) Could this be a problem with your

Re: [Bf-committers] 3D Cursor and Border Select

2012-02-28 Thread Constantin Rahn
+1 And why pressing shift in RMB selection to to expand you selection, and with border select it's always an additional selection? If you want to have non additional selection with border selection, than you have to select all two times to have none selection, and than you select the