[Bf-committers] Improvement of BGE rendering for CAVE systems

2011-11-04 Thread Damien Touraine
ly use (ie.: outside BlenderCAVE project). I can send the patch that is based on SVN version 41510 (uncompressed "svn diff" : ~12K) on this list. But I'm not sure that it is the right place. Regards Damien Touraine, long t

Re: [Bf-committers] Improvement of BGE rendering for CAVE systems

2011-11-04 Thread Damien Touraine
, >>> >>> Interesting stuff! I'll make sure our dome/vr guru Dalai Felinto will >>> check on it :) >>> >>> -Ton- >>> >>> >>> Ton Roosendaal Blender Founda

Re: [Bf-committers] Improvement of BGE rendering for CAVE systems

2011-11-14 Thread Damien Touraine
m not aware of all technical details of OpenGL rendering of Blender. So there may be a smarter solution that I can work on. Feel free to review my patch and explain me the bugs that could result in such update. Regards Damien Touraine On 05/11/2011 07:00, Damien Touraine wrote: > Hi, &

[Bf-committers] Python API / bge.types.BL_ArmatureBone.bone_mat

2011-11-23 Thread Damien Touraine
Hi, I discovered a little misprint that induce an exception inside Python API. The projects.blender.org patch ID is : 29372 Regards Damien Touraine -- Damien TOURAINE - Ingénieur de Recherche CNRS, LIMSI-CNRS Groupe de RV

Re: [Bf-committers] Improvement of BGE rendering for CAVE systems

2011-11-29 Thread Damien Touraine
we may have to add a bge.types.KX_Scene.pre_swapBuffers to synchronize the " *SwapBuffer" between rendering nodes. In addition, I wish to develop blenderCAVE as a plugin. But, as it rely on the game engine, I don't manage to do that. Is there any way to link an addon with BGE ? Regards Damien Touraine

Re: [Bf-committers] Improvement of BGE rendering for CAVE systems

2011-12-06 Thread Damien Touraine
Hi, We have worked on the patch described below. It's ID is 29512. Could you please have a look on it and say me if it may be usefull ? Regards Damien Touraine On 29/11/2011 11:03, Damien Touraine wrote: > Hi, > > We are working hard on Blender CAVE. Actually, we use a py

[Bf-committers] From the Game Engine, get the name of the .blend file

2012-02-24 Thread Damien Touraine
Hi, I would like to get the name and the path of the currently loaded file inside the Game Engine. I tried to import bpy and get bpy.data.filepath, but I can't even import bpy : "No module named bpy". Regards Damien Touraine PS : I user Blender SVN

[Bf-committers] Invisible object inside Blender

2012-04-05 Thread Damien Touraine
there any way to modify these special nodes from Blender ? This is related to the question I asked on the forum : http://www.blender.org/forum/viewtopic.php?t=23232 I use Blender V 2.62.3 - R 45334. Regards Damie

[Bf-committers] Improvement of BGE rendering for CAVE systems

2012-06-11 Thread Damien Touraine
Hi, I remind you a patch we would like to integrate inside blender : http://projects.blender.org/tracker/?func=detail&atid=127&aid=29161&group_id=9 I would like to know if somebody can review our patch. Regards Dam