Re: [Bf-committers] MacBook Pro 2020 +eGPU +RX5700xt +Blender Cycles Problem

2021-04-26 Thread Duarte Ramos via Bf-committers
https://blender.stackexchange.com/questions/158070/egpu-vega-56-blackmagic-mac-cycles-problem https://blender.stackexchange.com/questions/122992/which-mac-is-suitable-for-blender-2-8 On 26-Apr-2021 at 14:21, "Jake Juip via Bf-committers" wrote: >Hello Blender, > >Yesterday I received the Razer

Re: [Bf-committers] Bezier Curve

2015-12-03 Thread Duarte Ramos
I would be very very interested in following this (or any other bezier curve-related developments, purely from an end user point of view, no coding skills to speak of unfortunately. A trim/extend tool is a long time blender-wishlist item of mine, do you have a blog, websiet or git repo where I c

Re: [Bf-committers] Hide selection

2015-10-08 Thread Duarte Ramos
Select Objects > [H] key for hide selection or [Alt+H] to un-hide both in object or edit mode. This is a developer mailing list, these kind of user questions are probably better suited for a user forum. On 09-10-2015 04:22, David Lewis wrote: > I was just curious if there is a way to hide a cert

Re: [Bf-committers] Outliner

2015-10-08 Thread Duarte Ramos
Yes, it's also called and Outliner and it is on the top right corner of the default Blender window I think. It probably won't float in front of other windows or stay pinned "always on top" but you can put it in it's own independent window though. On 09-10-2015 04:38, David Lewis wrote: > I'm not

Re: [Bf-committers] Blender Grant for sponsored development

2015-09-26 Thread Duarte Ramos
That would most certainly be a way to achieve it. What were you thinking, something in the lines of a modifier that simply converts the curve bevels to a mesh allowing to assign custom material slots (like 3Ds Max's Edit Poly modifier, I've heard users ask for something like that before), or mor

Re: [Bf-committers] Blender Grant for sponsored development

2015-09-23 Thread Duarte Ramos
. Best regards, Duarte Ramos Sent from mobile device On Sep 23, 2015 09:17, Ton Roosendaal wrote: > > Hi Duarte, > > In situations like you describe, it's best if a developer contacts you > directly to discuss work assignments, targets and invoicing. You can alwa

Re: [Bf-committers] Blender Grant for sponsored development

2015-09-22 Thread Duarte Ramos
to find the repository offhand but I believe > a few of the RealXtend people monitor this list so perhaps they can reply > with the location. > > I believe the RealXtend people also ported it to Blender python and I think > this is the location: > https://github.com/b2rex/b2rex/bl

[Bf-committers] Blender Grant for sponsored development

2015-09-22 Thread Duarte Ramos
Duarte Ramos, and I am seeking a way to sponsor Blender development of a specific set of features regarding Bezier curve tools by making a monetary donation for a development grant. I wish to inquire about it's feasibility and whole way to go about accomplishing it. TL,DR: - Do you (Bl

Re: [Bf-committers] [bf-Committers] Edge groups?

2015-07-03 Thread Duarte Ramos
As a user I have though about this many times before, along with 'Face Groups" too. This would very definitely be an awesome addition. If modifiers could access this information this could open up lots of very interesting options and "procedural workflows". I would also very much like to see this

Re: [Bf-committers] Developer.blender.org error seaching

2015-03-29 Thread Duarte Ramos
o get killed early. That > table was a MyISAM, so it was marked crashed. A repair was done on it and > appears to have solved the problem. We will check other tables as well, so > there may be some lag/locks while things are checked. > > Thanks again! o/ > > > Dan > > On

[Bf-committers] Developer.blender.org error seaching

2015-03-29 Thread Duarte Ramos
Hello guys I know this is a developers mailing list, don't mean to intrude but i was meaning to make a Blender bug report and, as a good citizen, trying to make the mandatory research before submitting a duplicate or a "it's not a bug it's a feature" but I've been getting this error whenever I

Re: [Bf-committers] outliner sort alphabetically

2015-03-03 Thread Duarte Ramos
Sort alphabetically sounds really handy, can't wait to give it a try. Nest by groups would also be nice, but there's that problem of objects belonging multiple groups. Whish there was a sort by 'selectability', 'visibility' and 'renderability'. It is currently very hard (if not impossible) to ma

Re: [Bf-committers] Proposal: Distance mode for Vertex/Edge Slide

2014-12-12 Thread Duarte Ramos
Yes, I believe what Leon meant was specifying absolute values in actual Blender units for those operations, as opposed to a factor of edge length or a percentage value, as it currently works. On 13-12-2014 00:48, patrick boelens wrote: > If I understand correctly, the requested functionality cou

Re: [Bf-committers] Proposal: Distance mode for Vertex/Edge Slide

2014-12-12 Thread Duarte Ramos
I am an architect, and this would most definitely be incredibly useful, especially if also available during loopcut slide, either limited by the shortest edge or even if it meant some vertex "overshooting" their corresponding edge. On 12-12-2014 05:45, - LEON - wrote: > Currently, Vertex/Edge

Re: [Bf-committers] A blender theme like Rhinoceros

2014-12-04 Thread Duarte Ramos
This is a developers mailing list, not a place for feature requests, let alone ask them to transform Blender into another application. Anyway, what you want is a new keymap configuration, and you can configure your own in the user preferences to your liking; a new default keymap is being worked

Re: [Bf-committers] Default inset tool behavior

2014-09-06 Thread Duarte Ramos
Yup, +1 for the change from me too. I always end up wanting to select the inset face, not the border. On 07-09-2014 01:31, Johnny Matthews wrote: > +1 > > Johnny Matthews > johnny.matth...@gmail.com > > > On Sat, Sep 6, 2014 at 7:06 PM, patrick boelens wrote: > >> Right! ;) +1 from me for changi