Re: [Bf-committers] Let's Encrypt SSL certificates incident on the blender.org servers

2021-10-02 Thread Howard Trickey via Bf-committers
" (tm). > > On Sat, Oct 2, 2021 at 11:58 AM Howard Trickey > wrote: > >> Danny, >> >> I am running Ubuntu, version 20.04.02 LTS. >> I'm not sure how to update the ca-certificates. I tried: >> >> sudo update-ca-certificates >> >&g

Re: [Bf-committers] Let's Encrypt SSL certificates incident on the blender.org servers

2021-10-02 Thread Howard Trickey via Bf-committers
o add some particular certificate to /etc/ca-certificates.conf ? On Sat, Oct 2, 2021 at 11:19 AM Danny McGrath wrote: > Hi Howard, > > I got the same on Ubuntu until I updated the ca-certificates to the latest > version. > > Does this also work for you? > > On Sat, Oct 2, 202

Re: [Bf-committers] Let's Encrypt SSL certificates incident on the blender.org servers

2021-10-02 Thread Howard Trickey via Bf-committers
I am getting this error on my Linux: $ git submodule foreach git pull Entering 'release/datafiles/locale' fatal: unable to access 'https://git.blender.org/blender-translations.git/': server certificate verification failed. CAfile: none CRLfile: none fatal: run_command returned non-zero status for

Re: [Bf-committers] Buildbot: Failing tests on vdev builder - master branch

2021-08-04 Thread Howard Trickey via Bf-committers
Sorry for the last message, I see the original mail answered it. On Wed, Aug 4, 2021 at 10:25 AM Howard Trickey wrote: > What about experimental builds? It still seems useful to deliver builds > even when some unit tests fail because they may be in an area that is > unrelated to the a

Re: [Bf-committers] Buildbot: Failing tests on vdev builder - master branch

2021-08-04 Thread Howard Trickey via Bf-committers
What about experimental builds? It still seems useful to deliver builds even when some unit tests fail because they may be in an area that is unrelated to the area where the experimental build is meant to be exercised. On Wed, Aug 4, 2021 at 9:33 AM James Monteath via Bf-committers < bf-committer

Re: [Bf-committers] Harmonious collaboration - reverting commit process

2021-06-09 Thread Howard Trickey via Bf-committers
Speaking of that error -- submodules changed by mistake -- what is the best practice to avoid that? My GSoC mentee was asking about that, and I told him what I do, but it seems clunky and there is probably a better way. What I do: 1) make sure I've used "make update" or something similar to ensure

Re: [Bf-committers] GPencil I/O Project: Request to integrate libharu lib to export PDF format

2020-12-14 Thread Howard Trickey via Bf-committers
Just as an aside on this general topic: I wrote PDF-reading code in Python for the SVG/AI/PDF addon that is in community addons. It doesn't handle all of PDF though, just the things that are useful for converting to Mesh. On Mon, Dec 14, 2020 at 10:21 AM Antonio Vazquez via Bf-committers < bf-com

Re: [Bf-committers] Bug reports: requiring "Worked in" field

2020-03-12 Thread Howard Trickey via Bf-committers
How far back in versions do you expect people to check? I imagine sometimes, even often, the answer is "never". E.g., some new code has been added and a user has run into a case where that new code crashes. Maybe an exception should be made for crashes? On Thu, Mar 12, 2020 at 6:43 AM Sybren A.

Re: [Bf-committers] Blender 2.8x - support and core development goals

2019-08-01 Thread Howard Trickey
There's been a lot of complaining about edit mode performance in 2.8, and some amount of complaints (but not as much) about edit mode memory footprint. Some of the complaints seem specifically about what happens with modifiers, especially subdivision, but some seem to feel it is not just limited to

Re: [Bf-committers] Blender 2.8x - support and core development goals

2019-07-26 Thread Howard Trickey
I intend to keep working on a Boolean redesign, for which I just made a design task, https://developer.blender.org/T67744 and added it to the Modeling Module list, https://developer.blender.org/T63731 (Hope that's OK; haven't had a chance to discuss this with other Modeling Module owners yet.) I

[Bf-committers] blender developer documentation

2019-07-17 Thread Howard Trickey
I was wondering: with the Epic grant, which Ton says, in part, will help onboarding new developers: if the development fund gets to be big enough to allow it, what about hiring a full-time technical writer to make really great developer documentation? I think a possible dream project would be a bo

Re: [Bf-committers] Understanding the dev process

2019-07-05 Thread Howard Trickey
Hi Nathan, >From my point of view, I am pretty happy with what and how I do things in order to work in my small area of Blender. One thing I notice about myself, and I think to some extent the larger team too, is that much of what we do is driven by who happens to get our attention most recently

Re: [Bf-committers] Error after Updates to developer/git/svn/buildbot

2019-02-02 Thread Howard Trickey
Happens for me too. git pull from origin/master of blender repository On Sat, Feb 2, 2019 at 12:14 PM Sergey Sharybin wrote: > Hi, > > > util.mkdir(p, 0750) > > AFAIK, this should be 0o750 for Python3. The code seems to be from > gitsosis, which we use from an upstream. > > What is more weird i

Re: [Bf-committers] Blender developers meeting notes - 2018-12-03

2018-12-11 Thread Howard Trickey
It appears that close to every page that has a UI component to it will need changes for 2.8, because of changes in shortcuts, menu paths, and shelves where things live. This is a massive amount of work and mostly pretty mechanical (though not particularly easy to automate). Is someone working on al

Re: [Bf-committers] GSoC 2018 starts!

2018-05-01 Thread Howard Trickey
ard/ > organization/4824370443190272/proposal/4585028554588160/>. > Mentors: Howard Trickey, Bastien Montagne" team as an artist to talk about > this project with them. How do I do it? > Thanks. > > On Mon, Apr 30, 2018 at 7:32 PM, Ton Roosendaal wrote: > > > Hi e

Re: [Bf-committers] Carve vs. Bmesh booleans

2018-04-18 Thread Howard Trickey
Thanks Kai. I am actively working on trying to improve the Bmesh booelans. This is useful input. - Howard Trickey On Wed, Apr 18, 2018 at 12:38 PM Kai Kostack wrote: > Dear Blender devs, > > After the removal of Carve for booleans, which is an important part of the > Fracture Mod

Re: [Bf-committers] GSoC Application Draft - Improved Solidify Modifier

2018-03-16 Thread Howard Trickey
This one is pretty interesting to me, Philip, and I could be a possible mentor. I left some comments on the doc. On Fri, Mar 16, 2018 at 7:10 AM Philip Holzmann wrote: > Hello! > > Since there seems to be a lot of interest in the Import/Export project, > I started to look for another possible pr

Re: [Bf-committers] [GSoC 2018] Questions regarding tests in Python

2018-03-02 Thread Howard Trickey
On Fri, Mar 2, 2018 at 8:47 AM Ɓukasz Hryniuk wrote: > Hi, > > I'm messing for a while with Blender sources, getting familiar with the > code and trying to find an area I could be the most effective during the > GSoC. I'd like to ask about the "Tests for Regressions" idea: > > > 1. There are a li

Re: [Bf-committers] GSoC projects - be connected with a studio/company or come to Amsterdam!

2018-02-22 Thread Howard Trickey
Is there a poster that advertises for students for GSoC for Blender specifically? We could all try to use our contacts in our own local universities to try to get them posted and/or talk to / recommend students themselves. It would be nice to have a poster to explain what it is / what our project

Re: [Bf-committers] How to maintain for master and blender2.8 in parallel?

2018-01-31 Thread Howard Trickey
Is the person who committed a change to master also expected to do the merge of those changes to blender2.8, or do the "several times a day" merges naturally pick up all changes committed to master recently? On Wed, Jan 31, 2018 at 7:02 AM Bastien Montagne wrote: > Hi Gaia, > > You should just c

Re: [Bf-committers] Main function cpp file

2017-08-17 Thread Howard Trickey
See the "where does Blender start" answer here: https://wiki.blender.org/index.php/Dev:Doc/FAQ On Thu, Aug 17, 2017 at 4:27 PM Ivam Pretti wrote: > Could you give an adivce about where is the main funcion of blender's > source code? I cant find not even a .cpp file. > ___

Re: [Bf-committers] Blender 101 / workflow project

2017-02-23 Thread Howard Trickey
What a great day for Blender! On Thu, Feb 23, 2017 at 3:09 PM Jacob Merrill wrote: > I think the blender cloud, blender verse, and online asset servers (pay) > and (free) could finish this out. > > Blender verse could launch into guided tutorials online or locally * > > The best way to learn

Re: [Bf-committers] Making C++11 required for blender2.8 branch

2016-10-04 Thread Howard Trickey
I agree with pretty much everything Sergey says. Where I work there is a coding style guide that restricts usage of some C++ languages features. As its preamble states, "As every C++ programmer knows, the language has many powerful features, but this power brings with it complexity, which in turn c

Re: [Bf-committers] Stepping away from Blender development

2016-08-01 Thread Howard Trickey
Just echoing everyone else. Campbell, you have been a great mentor for me as I started making some changes to the modeling module. Good luck in whatever you do in your well deserved "time away". (Hope that phrase is as hopeful for a "return" as it implies.) On Mon, Aug 1, 2016 at 9:17 AM Bastien

Re: [Bf-committers] New BMesh API to set normals

2016-06-07 Thread Howard Trickey
Bastien, was your BMesh custom normal addition committed? I can't seem to find it. On Tue, Jun 7, 2016 at 4:31 PM Howard Trickey wrote: > Wonderful! Thanks for the very quick work, Bastien. > > On Tue, Jun 7, 2016, 4:17 PM Bastien Montagne > wrote: > >> Hi devs, &g

Re: [Bf-committers] New BMesh API to set normals

2016-06-07 Thread Howard Trickey
Wonderful! Thanks for the very quick work, Bastien. On Tue, Jun 7, 2016, 4:17 PM Bastien Montagne wrote: > Hi devs, > > Today Howard requested the ability to set custom normals in BMesh (Edit > mode tools). While we are far from ready to have a real normal editing > feature/mode/whatever in Edit

Re: [Bf-committers] Addition to Bevel Modifier possible?

2016-03-19 Thread Howard Trickey
I am curious what you mean by "help avoiding cracks there". I interpret "crack" as disconnected geometry that lets air show through, but you must mean something else here. I have been contemplating more general profiles for bevel, but am unlikely to get to it any time soon. I'm happy to collabor

Re: [Bf-committers] Blender developers meeting minutes - February 27, 2016

2016-02-27 Thread Howard Trickey
I just wish whatever we had were as easy to write documentation *with diagrams* in as, say, Google Docs. (I know, Google Docs doesn't have a linking structure that would make it suitable for what we are talking about here, but it does have reasonable diagramming and image insertion tools.) I found

Re: [Bf-committers] Bezier Curve

2015-12-02 Thread Howard Trickey
Look in blender/source/blender/editor/curves (e.g., add_primitive_bezier_exec (in editcurve_add.c) and in blender/source/blender/blenkernel/intern/curve.c (e.g., BKE_curve_add). On Wed, Dec 2, 2015 at 6:30 PM David Lewis wrote: > Thinking about adding another curve tool. > Anyone know where to f

Re: [Bf-committers] CMake minimum version increased to 3.0

2015-11-09 Thread Howard Trickey
> the issue isn't about Ubuntu 14.10 specifically, its mainly that > someone can have a year-old installation which wouldn't be able to > build Blender (without manually getting CMake at least). > > I was in the situation (Ubuntu with 2.8 CMake); it only took a few minutes to download the latest CM

Re: [Bf-committers] Blender Grant for sponsored development

2015-09-22 Thread Howard Trickey
Hi Duarte, I am interested in working on this, but I am only very-part-time, so progress would be slow; maybe your "funding" proposal can snag a more full-time person, but until then I can see what I can do (after finishing my current project, which will probably take another month or so). I woul

Re: [Bf-committers] Build error on OSX

2015-08-02 Thread Howard Trickey
Needs an #ifdef DEBUG / #endif around that BLI_assert statement. On Sun, Aug 2, 2015 at 7:04 AM Jasper van Nieuwenhuizen < jaspervannieuwenhui...@gmail.com> wrote: > Hi all, > > I was very eager to try out the new node alignment feature by Julian Eisel. > But when I try to compile I get the follo

Re: [Bf-committers] Blender development Q&A wiki page

2015-05-09 Thread Howard Trickey
Campbell, I think you have done a great job answering these questions so far, and see nothing to object to so far. Thank you for doing this. It didn't sound like you were asking for help answering the questions, just some +1s to your answers? If so, +1! Since this is the developer's list, I'll

Re: [Bf-committers] Workflow shaders proposal

2015-03-24 Thread Howard Trickey
Looks good. I'm not sure "Workflow shader" is the best name; I was confused about what this was going to be about until I read a quarter of the way down to your example of a weight-painting "workflow". To me, workflow has a connotation of data flowing from one task to another (this comes from outsi

Re: [Bf-committers] Propose to reduce default feature set (*nix dev builds)

2014-11-13 Thread Howard Trickey
As one of the non-core developers, I'd just like to lend a supportive note to this idea. Who knows how many potential developers have been turned away because they failed at the very first step and either didn't know where to turn for help, or couldn't be bothered because of the initial sour taste

Re: [Bf-committers] Credits Page

2014-09-21 Thread Howard Trickey
It appears that arguments will continue over the best way to make a system whereby contributions can automatically be deduced, and in all likelihood, such automatic extraction will never be 100% correct. It feels like there are two desires from developers for such a credits page: 1) some acknowled

Re: [Bf-committers] Learning Blender Code?

2014-07-02 Thread Howard Trickey
Some introductory FAQ material is here: http://wiki.blender.org/index.php/Dev:Doc/FAQ#Source_Code_FAQ As it says there, reading all of the docs on http://wiki.blender.org/index.php/Dev:Source/Architecture is useful, though hard-going and somewhat out of date. It's probably best to start on just a

Re: [Bf-committers] Automated testing

2014-03-26 Thread Howard Trickey
I would be happy to join a testing team. - Howard On Wed, Mar 26, 2014 at 3:41 PM, Patrice Gmail < patrice.bertrand...@gmail.com> wrote: > > > Anyone interested in being apart of this? > Yes, I would be happy to help. > > I do agree with your approach of starting with a limited scope, making >

Re: [Bf-committers] Automated testing

2014-03-26 Thread Howard Trickey
I agree with the sentiments about the value of automated tests. I see the value every day in my day job. Blender has some automated tests, in spite of what that wiki link says. See source/tests in the source tree, and the test target in the builds. Unfortunately, these cover only a small part of

Re: [Bf-committers] Import, research on speed improvements

2014-03-10 Thread Howard Trickey
I wrote most of a patch to have Blender export .obj files using C code inside Blender. It saved a lot of time when exporting big files. But I got bogged down in getting all the texture outputs, etc., right. If someone is interested in trying to finish it, I could send the patch I had so far. - H

Re: [Bf-committers] GSoC Proposal

2014-03-06 Thread Howard Trickey
I wish all proposals had this amount of thought and detail in them. Nice job on the writeup! I am not well--versed in this area of Blender, but to put in my outsider opinion, I like this proposal. On Thu, Mar 6, 2014 at 12:55 PM, Grigory Revzin wrote: > Hi all. > > It was suggested on the dev

Re: [Bf-committers] Blender Developer Sneak Peeks in the release logs (2.70 and beyond)

2014-02-23 Thread Howard Trickey
I like your videos and think they would help people understand the features of the new release as a supplement to the release log, and support linking to them off of that page. On Sun, Feb 23, 2014 at 1:20 PM, Thomas Beck wrote: > Hi friends, > > In short > -- > Today I'd li

Re: [Bf-committers] Bevel

2013-12-02 Thread Howard Trickey
I know, very long past when I promised, but there is finally a 'Percentage' option for bevel widths, so the tutorial should be doable again now, I think. On Tue, May 28, 2013 at 1:40 AM, Knapp wrote: > On Tue, May 28, 2013 at 12:40 AM, Howard Trickey > wrote: > > Th

Re: [Bf-committers] File -> Open ... "open as startup file" and a bit more ...

2013-11-27 Thread Howard Trickey
On Wed, Nov 27, 2013 at 12:40 PM, Brecht Van Lommel < brechtvanlom...@pandora.be> wrote: > On Wed, Nov 27, 2013 at 5:02 PM, Gaia > wrote: > > On 27.11.2013 15:55, Brecht Van Lommel wrote: > >> On Wed, Nov 27, 2013 at 1:50 PM, Gaia > wrote: > >>> --

Re: [Bf-committers] Revision number in the splash screen

2013-11-14 Thread Howard Trickey
On Thu, Nov 14, 2013 at 9:34 AM, Jonas Wielicki wrote: > On 14.11.2013 15:29, Howard Trickey wrote: > > It would be nice if this were printable with some command-line tool or is > > just printed as part of the output when pushing to the repository. > > In git, this is the f

Re: [Bf-committers] Revision number in the splash screen

2013-11-14 Thread Howard Trickey
What would be the recommended way of referring to a commit while closing a bug (where we used to say "fixed in rev r")? I guess what appears on the splash, but that isn't copyable-to-clipboard from splash, right? It would be nice if this were printable with some command-line tool or is just

Re: [Bf-committers] Coverity accounts for developers

2013-07-30 Thread Howard Trickey
I would like an invite for Coverity, please. Thanks, Howard On Tue, Jul 30, 2013 at 4:38 AM, Campbell Barton wrote: > Recently we've started using our Coverity account again and I've been > uploading builds once every few days > > If any developers want invites, let me know and I'll add you to

Re: [Bf-committers] Module Owner teams - proposal to extend & formalize it more

2013-06-11 Thread Howard Trickey
I am the bevel dev in question. I didn't know about bf-funboard. Was the problem discussed there? I am subscribed to it now. I will get to your requested bevel fix before next year, hopefully for the next release. On Tue, Jun 11, 2013 at 6:05 PM, Knapp wrote: > On Tue, Jun 11, 2013 at 11:26 P

Re: [Bf-committers] Blender build with debug symbol

2013-06-08 Thread Howard Trickey
On Sat, Jun 8, 2013 at 7:00 AM, JF Gallant wrote: > I have downloaded MSVC 2008 Express ( Microsoft visual C++ 2008 Express) > during the night and now it's installed. The blender.exe I generated from > the build still not working. If I run it in BDG I get the following message > (the same then

Re: [Bf-committers] Blender build with debug symbol

2013-06-08 Thread Howard Trickey
On Sat, Jun 8, 2013 at 6:33 AM, JF Gallant wrote: > So It's start to be a bit complicated for me. I think I really need MSVC > 2008 just for running Blender in debug mode correctly. > I think you'll find it relatively straightforward if you do it that way, as I think that's what the majority of

Re: [Bf-committers] Blender build with debug symbol

2013-06-07 Thread Howard Trickey
At any rate, your readable stack trace only reinforces the point you made in your request: that it isn't useful without debug symbols. Even with debug symbols, it is not clear that it would help much in finding your problem, but it may. Maybe someone here has a debug windows build that they can p

Re: [Bf-committers] Bevel

2013-05-27 Thread Howard Trickey
fter the > bevelling. I've seen so much amazing work at preserving UVs on modeling > tools/ modifiers, that it would be fantastic if Bevel could do this > also. > > On Mon, 2013-05-27 at 18:40 -0400, Howard Trickey wrote: > > The pre-2.65 bevel had a confusing mixture of op

Re: [Bf-committers] Bevel

2013-05-27 Thread Howard Trickey
The pre-2.65 bevel had a confusing mixture of options, and most users complained that they couldn't get even-looking bevels when beveling multiple edges. Bevel was completely rewritten in a way that made even bevels much more likely. This was documented in the 2.65 release notes: http://wiki.blend

Re: [Bf-committers] Blender online

2013-04-26 Thread Howard Trickey
I look at how using something like Google Docs has made a huge difference both in how I do work at work, and also how students in schools do group projects. I think it was hard to predict how much easier this make things versus the days when people mailed Word documents around to each other. Yes,

Re: [Bf-committers] Code refactoring suggestions

2013-01-30 Thread Howard Trickey
The problem Prashant brings up could also be addressed by better guides to new developers about where and how to change code to do certain common tasks. Some of us have written FAQ answers along these lines at http://wiki.blender.org/index.php/Dev:Doc/FAQ. Maybe we can all make an effort to add t

Re: [Bf-committers] Blender 2.65a proposed revisions.

2012-12-16 Thread Howard Trickey
I'd like to propose adding 53066 howardt (fix knife cut-through bug) Not sure when this worked, but it might have been a regression. On Sun, Dec 16, 2012 at 10:59 AM, Thomas Dinges wrote: > Hi, > I'd propose to add to the list: > > 53005 blendix (OSL UI Tweak) > > Regards, > Thomas > > > Am 1

[Bf-committers] ascii art

2012-11-14 Thread Howard Trickey
Need some ascii art in your comments? Someone just pointed me at http://www.asciiflow.com/#Draw which is pretty awesome. - Howard ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Flame Simulator

2012-10-25 Thread Howard Trickey
On Thu, Oct 25, 2012 at 2:49 PM, Dalai Felinto wrote: > Hi Scotts,, > > >> My partner and I are in a data structures > >> course, and for our final project we are supposed to work with a open > >> source project and try to implement or improve data structures for that > >> project. > > I know a f

Re: [Bf-committers] [Soc-2012-dev] Reviewing and merging summer of code projects

2012-08-28 Thread Howard Trickey
## Sushi Branch ## > > * Precision Modeling tools: assuming Martin will review, if not Campbell > can. > * Mesh Smoothing: assuming Daniel will review, Brecht can review as well. > Sushi Branch also has Bevel and Bridge, which I mentored. Bridge needs reconciling with recent work by Campbell, an

Re: [Bf-committers] Numpy integration

2012-04-23 Thread Howard Trickey
I too recently felt the need for more numerical stuff in the py api. In particular, I would have liked a Singular Value Decomposition for a best-fit-points-to-plane function. numpy has such a thing but no doubt the existing C/C++ source has it somewhere, maybe multiple times, already. - Howard __

Re: [Bf-committers] BMesh operator questions

2012-03-17 Thread Howard Trickey
On Sat, Mar 17, 2012 at 1:10 AM, Campbell Barton wrote: > On Sat, Mar 17, 2012 at 2:09 PM, Nicholas Bishop > wrote: > > A couple of BMesh questions I could use some guidance on: > > > > 1. Is it safe to hang on to element pointers after running an > > operator? E.g. if I have a BMFace pointer, th

[Bf-committers] Patch for visualizing indices (developer help)

2011-12-21 Thread Howard Trickey
A patch to visualize the indices of edges, vertices, faces (in --debug mode): http://projects.blender.org/tracker/index.php?func=detail&aid=29673&group_id=9&atid=127 Could someone please look at this patch? I wanted to commit a similar patch to the bmesh branch, but Campbell suggested I submit an

Re: [Bf-committers] BMesh: preparing for merge (proposal)

2011-08-31 Thread Howard Trickey
Sounds great. I think we should move everything in the user-visible part of the bmesh todos into this tracker. On Wed, Aug 31, 2011 at 7:07 AM, Campbell Barton wrote: > On Wed, Aug 31, 2011 at 9:06 PM, Campbell Barton > wrote: > > On Tue, Aug 30, 2011 at 9:00 PM, Howard Tricke

Re: [Bf-committers] BMesh: preparing for merge (proposal)

2011-08-30 Thread Howard Trickey
Great plan, Campbell, let's do it! On Mon, Aug 29, 2011 at 11:19 PM, Campbell Barton wrote: > Hi, heres my proposal on merging bmesh with trunk. > > http://wiki.blender.org/index.php/User:Ideasman42/BMeshMergeProposal > > I'd appreciate it if Geoffrey Bantle, Joseph

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [39697] branches/bmesh/blender/source/ blender: Cleaned up unused variables

2011-08-27 Thread Howard Trickey
I just worry this > commit looses valuable info we'll need when adding back functionality. > > > On Fri, Aug 26, 2011 at 2:47 AM, Howard Trickey > wrote: > > Revision: 39697 > > > http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=3

Re: [Bf-committers] BMesh: implement select nth, separate loose parts, and a few bug fixes

2011-08-27 Thread Howard Trickey
Thanks so much for this. I am going to look at it now. - Howard On Sat, Aug 27, 2011 at 12:32 PM, Andrew Wiggin wrote: > Done: > > http://projects.blender.org/tracker/index.php?func=detail&aid=28384&group_id=9&atid=127 > Patch #28384 > > On Sat, Aug 27, 2011 at 9:12 AM, Tom M wrote: > > > Hi,

[Bf-committers] bmesh: priority order and plan for bmesh TODOs

2011-08-26 Thread Howard Trickey
ssolving two crossing edges out of 4 at a vertex leaves the vertex - which may seem invisible to artist if the edges left are collinear. Maybe fix? * (Maybe) make face with two vertices selected on a face should cut like Y * New UV Maps are called "Face Texture". This is not what they are..

[Bf-committers] bmesh: updating subsurf data

2011-08-24 Thread Howard Trickey
Bmesh devs: I'm investigating the crash on deleting an edge from http://www.pasteall.org/blend/8389 I believe the problem is that the CCGSubSurf data in the derived mesh for the modifier is not being properly updated after a geometry change to the base mesh in edit mode. By the way, this is also

[Bf-committers] bmesh: fixing F

2011-08-23 Thread Howard Trickey
[It was suggested in #blendercoders that this list could sustain some bmesh discussion. Here is a question I had this morning.] There's a bug report that selecting two connected edges and an isolated vertex and hitting F makes a tri, not a quad. Here's a sample blend: http://www.pasteall.org/ble

[Bf-committers] bmesh branch patches

2011-07-23 Thread Howard Trickey
Is it appropriate to send bmesh branch patches here, so that someone might review and commit them? I have two right now: 1) fix spin and screw tools https://docs.google.com/leaf?id=0B0-GtoIQcoNKMjlmNzQ2OTctNDQxYy00ZmI1LWIxMjQtMGUwMjAwMTNlZGUx&hl=en_US (also includes a fix to extrude that has alre

Re: [Bf-committers] Fwd: knifeless.blend animation

2011-07-17 Thread Howard Trickey
In fact I've been reading the bmesh knife code recently, on my project to help close out the bmesh TODOs, and the code right now there may be doing some closer to what you want: hitting k takes you into a modal mode where successive left clicks make connected cuts; hitting e ends a cut and lets you