I am a long time fan of Blender, more just an observer of late but have enjoyed the continued development of the product/program - around the world. Keep up the good work. To note I was doing scripts back in the day when the squirrel and bunny were amazing to most 3d modeling artists.
On Mon, Feb 21, 2022 at 9:03 AM Thomas Dinges via Bf-committers < bf-committers@blender.org> wrote: > Hi all, > > Here are the compiled notes for this week's development. For the complete > report with modules and projects updates, links and more read it on: > https://devtalk.blender.org/t/21-february-2022/22916 > > Announcements > ============= > * Sculpt Development Update post on the code blog. [1] > > Modules & Projects > ================== > * There will be a regular “Pipeline, Assets & I/O” module meeting, > starting from this week, Thursday 24th at 17:00 CET. [2] > > [1] https://code.blender.org/2022/02/sculpt-development-update/ > [2] > https://devtalk.blender.org/t/2022-02-24-pipeline-assets-i-o-meeting/23003 > > Have a great week, > > Thomas > > -- > Thomas Dinges - tho...@blender.org - www.blender.org > Developer Community Coordinator at Blender > Buikslotermeerplein 161 - 1025 ET Amsterdam - The Netherlands > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > List details, subscription details or unsubscribe: > https://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-committers