Hi there, I work on the Draco 3D compression team at Google. Draco <https://github.com/google/draco>is an open-source project, licensed under Apache 2.0, for compressing meshes and point cloud data Over the past year we've worked with the Khronos group to add Draco as an extension to the glTF 2.0 specification. Recently, we've been working with UX3D to add support for Blender to export Draco compressed glTF files. Here's the github repo for the current work:
https://github.com/KhronosGroup/glTF-Blender-IO/tree/feature/google-draco-exporter From a performance and architecture perspective, it seems that it could be beneficial to to include Draco compression as a part of Blender (possibly as a pre-compiled binary). I wanted to touch base to see if this would be possible and whether there were any concerns that we could address. -- Jamieson _______________________________________________ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers