Hi there,

I work on the Draco 3D compression team at Google.  Draco
<https://github.com/google/draco>is an open-source project, licensed under
Apache 2.0, for compressing meshes and point cloud data  Over the past year
we've worked with the Khronos group to add Draco as an extension to the
glTF 2.0 specification.  Recently, we've been working with UX3D to add
support for Blender to export Draco compressed glTF files. Here's the
github repo for the current work:

https://github.com/KhronosGroup/glTF-Blender-IO/tree/feature/google-draco-exporter

 From a performance and architecture perspective, it seems that it could be
beneficial to to include Draco compression as a part of Blender (possibly
as a pre-compiled binary).  I wanted to touch base to see if this would be
possible and whether there were any concerns that we could address.
-- 
Jamieson
_______________________________________________
Bf-committers mailing list
Bf-committers@blender.org
https://lists.blender.org/mailman/listinfo/bf-committers

Reply via email to