Re: [Bf-committers] Snap and precision modelling meeting notes - 19.07.05

2019-07-05 Thread Jaume Bellet
I did some works on snaping based on 2.7 some time ago http://www.mechanicalblender.org/static/reference.html#snapping-tools https://vimeo.com/178309817 would be great if something like this is included in bf-blender. Jaume. Missatge de Dalai Felinto del dia dv., 5 de jul. 2019 a les 15:15:

Re: [Bf-committers] Potentially moving from IRC to Blender.Chat

2019-04-30 Thread Jaume Bellet
hi, just a question about it, is owned and hosted by blender foundation? El dt., 30 d’abr. 2019, 18:49, Dan McGrath va escriure: > Hi, > > Maybe a good feature to have handy is the ability to ban email domains, > possibly based on a regex, similar to how the mailing lists and postfix etc > allo

Re: [Bf-committers] UCS

2018-01-16 Thread Jaume Bellet
t; Maybe you should propose this as a GSoC project ? > > Le 15 janvier 2018 22:36:46 GMT+01:00, Aaron Carlisle < > carlisle@gmail.com> a écrit : > >Patches are welcome. > > > >On Tue, Jan 9, 2018 at 2:20 AM, Jaume Bellet wrote: > > > >>

[Bf-committers] UCS

2018-01-08 Thread Jaume Bellet
As a request on BA thread ( https://blenderartists.org/forum/showthread.php?395814-Mechanical-Blender&p=3273763&highlight=mechanical#post3273549 ), wondering if the implementation of UCS developed in context of mechanical blender could match bf-blender and so included in a near future. https://vim

Re: [Bf-committers] New committer -- Germano Cavalcante!

2016-07-15 Thread Jaume Bellet
Some development on snapping has been performed on mechanicalblender, please check it if you consider it. Thanks for your work ;) 2016-07-15 7:06 GMT+02:00 Duaret Ramos Sapo : > Welcome aboard, and keep up the great work, your effors haven't passed > unnoticed! > > Snapping can indeed benefit fr

Re: [Bf-committers] Testing some CSS changes to the Blender Manual

2016-05-04 Thread Jaume Bellet
Completely agree, i prefer the current one. 2016-05-04 9:55 GMT+02:00 Doeke Wartena : > just like last time: > > this old one is so much easier to navigate for the eye: > https://www.blender.org/manual/interface/index.html#window-controls > > then the new one: > > http://blender-manual.readthedoc

Re: [Bf-committers] Length

2016-03-21 Thread Jaume Bellet
imho for just entering the value in a input box, you must handle properly (and user should be aware of it) what happens with multiple selections, and to which side is modified the length. In the case shown you can visually see to which side will be modified the length (depending on which side of d

Re: [Bf-committers] Length

2016-03-20 Thread Jaume Bellet
You can check this development https://vimeo.com/158415459 El dia 20/03/2016 12.24, "Blender Attitude" va escriure: > Hi, > > Is it possible to have the possibility to set the length of an > edge/selection in edit mode ? > > Cheers, > Blender Attitude > __

Re: [Bf-committers] Google Summer of Code 2016 - Adding CAD functionality to Blender

2016-03-05 Thread Jaume Bellet
org/index.php/Dev:Ref/GoogleSummerOfCode/2016/Ideas#Improvements_for_Bezier_Curves > > > > details some of the things that need some work at least in the area of > > bezier curves, and above all Justas Ingelevičius amazing work > > <https://developer.blender.org/T45734>

Re: [Bf-committers] Google Summer of Code 2016 - Adding CAD functionality to Blender

2016-03-04 Thread Jaume Bellet
; other points as a python add-on. > > > > Does anyone have some suggestion as to who I could contact personally > that > > could possibly be interested in being a mentor for this? > > > > I will avoid blenderartists for a while, at least until I have more solid > &g

Re: [Bf-committers] Google Summer of Code 2016 - Adding CAD functionality to Blender

2016-03-04 Thread Jaume Bellet
python add-on. > > Does anyone have some suggestion as to who I could contact personally that > could possibly be interested in being a mentor for this? > > I will avoid blenderartists for a while, at least until I have more solid > ideas. > > 2016-03-04 11:53 GMT+00:00 Ja

Re: [Bf-committers] Google Summer of Code 2016 - Adding CAD functionality to Blender

2016-03-04 Thread Jaume Bellet
https://vimeo.com/user2228784/videos Here are some videos of work done in a separate repo from bf official one. Work there is still in progress, not for production. I tried the snap tools to be applied on blender, but the final decision was to wait, as the code was on transform, which is a little

[Bf-committers] The Transform code.

2015-11-04 Thread Jaume Bellet
I've working a little on transform code, and i ended trying to get it a little more clean code. i've submitted two patches that should be checked, as the code may affect lots of areas. https://developer.blender.org/D1584 https://developer.blender.org/D1589 this one https://developer.blender.org/

Re: [Bf-committers] Repeat current operator - Patch

2015-09-05 Thread Jaume Bellet
me you update a > patch. Phabricator is quite convenient to track progress of a patch > already and not everyone is interested in every patch update. > > On 5 September 2015 at 02:06, Jaume Bellet wrote: > > I uploaded a new patch > > > > https://developer.blender.org

[Bf-committers] Repeat current operator - Patch

2015-09-04 Thread Jaume Bellet
I uploaded a new patch https://developer.blender.org/D1505 The patch is related to the task https://developer.blender.org/T45734 and allows to create / place elements faster, and precisely if combined with the patch https://developer.blender.org/D1501 as shown in this video https://vimeo.com/138

[Bf-committers] Grab, rotate, scale with basepoint

2015-09-03 Thread Jaume Bellet
I've uploaded a patch with some improvements on snap, based on task created by Justas Ingelevičius (ingis) https://developer.blender.org/D1501 Please check it! Thanks! ___ Bf-committers mailing list Bf-committer

[Bf-committers] (no subject)

2015-08-19 Thread Jaume Bellet
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