Re: [Bf-committers] Blender 2.59 release AHOY!

2011-08-12 Thread Jim Williams
As painful as this attitude seems, I'd have to agree with it. The idea here is to modify expectations -- mostly on the developers part. Umgiven that the next number is to be 6.0 I wouldn't mind seeing that "200 bugs" turn into "0 bugs" in the near future rather than have to learn new UI. It'

Re: [Bf-committers] matrix multiplication in Blender SVN of this morning (W32 Vista mingw compiled)

2011-07-27 Thread Jim Williams
This seems like the basis of a religious war...like endianness. Even though I generally like to do things the way mathematicians do it, I'd suggest leaving it the Blender traditional way by default and invite anyone who strongly prefers it the other way to write an API function to switch the sense

Re: [Bf-committers] Keymap storage & management

2011-07-24 Thread Jim Williams
Then h on unhidden to hide single, h on hidden to unhide single, and Alt+h to unhide all (or hide all?). No doubt that using a character as a toggle is convenient whenever there is an on-off choice. On Sat, Jul 23, 2011 at 11:42 AM, Jonathan Williamson wrote: > I have to agree with Daniel. I con

Re: [Bf-committers] Can we please stop breaking APIs?

2011-07-17 Thread Jim Williams
The change being complained about below is clearly to fit someone's notion of elegance, not functionality. As such, it wasn't a necessary changeand in my option it wasn't even a good change. If you don't supply a predictable API people will look elsewhere. It might take time before some othe

Re: [Bf-committers] Can we please stop breaking APIs?

2011-07-17 Thread Jim Williams
I have to agree with this completely. If the API contract is not maintained then the API is not worth learning. Having the API change without necessary reason after I've relied upon it to make something and sent it out the door makes the product unusable. It is better not to try and to make thin

Re: [Bf-committers] Can we please stop breaking APIs?

2011-07-15 Thread Jim Williams
I've a 2.49 script I've been wondering when I should try updating to 2.5x, and I see now that the answer is NEVER. That's ok. I've found the documentation for the new scheme, and possibly the new scheme itself -- though that is unclear -- almost impenetrable. Sticking with 2.49 might be the be b

Re: [Bf-committers] Tool Shelf Toggling On/Off Tab Mockup

2011-06-13 Thread Jim Williams
er at > remembering positions of icons than random letters on a keyboard. I think I > can guess T, but what does N even stand for!? For Non-English, or English as > a second language users I reckon this would be even harder, because they > would have a harder time guessing what T stood fo

Re: [Bf-committers] Tool Shelf Toggling On/Off Tab Mockup

2011-06-13 Thread Jim Williams
t;   just find a way to have it sit there at the top/bottom of the tools >> nicely. >> > >> > cheers, >> >   mario >> > >> > >> > On Mon, Jun 13, 2011 at 6:19 AM, Jonathan Smith >>  wrote: >> >> You are probably right, us

Re: [Bf-committers] Tool Shelf Toggling On/Off Tab Mockup

2011-06-12 Thread Jim Williams
I'd agree. Find ways to use less real estate, not more. On Sun, Jun 12, 2011 at 9:04 AM, Aurel W. wrote: > Hi, > > I think that this would be rather unpractical, it takes way to much > visual space for what it represents. If i want to collapse those > panels, i want them gone, not taking a lot o

Re: [Bf-committers] Let us switch to git, pretty please

2011-05-26 Thread Jim Williams
http://www.wikivs.com/wiki/Git_vs_Mercurial Other than not particularly liking SVN I've no personal preference, but it looks like Mercurial would be a better match for Blender -- both in terms of a Python orientation and Windows support. On Thu, May 26, 2011 at 5:25 PM, Tom M wrote: > It was di

Re: [Bf-committers] Why has "CTRL y" been removed from blender ?

2011-04-17 Thread Jim Williams
I'm not inclined to see Maya et. al. as THE MARKET. I think the 3D virtual reality environments are probably already a larger market for Blender, if a currently largely invisible one. Certainly, if Blender is to ever have a really huge user base it will be in the Metaverse. This is the place whe

Re: [Bf-committers] Why has "CTRL y" been removed from blender ?

2011-04-16 Thread Jim Williams
Yank (ctrl-y) is an extremely old keyboard standard. TECO was using it in the early 70s. Blender has enough trouble with an out-of-step UI already without removing one point where it is in line with normal software. I think if it has to be one or the other then it should be what the rest of the

Re: [Bf-committers] Feedback on BGE Collision API

2011-03-20 Thread Jim Williams
Why not on collision try calling each object's on_collision method if it exists, and handle events like every other modern system? I thought there was some way in python of getting an object's methods. I'd suggest looking for on_collision_start, and on_collision_continuing methods to call. (