I'd like to dig in the code and see if we can put a 'Load UI' checkbox on the
splash screen.
If one works on a project with background images sized and positioned
correctly, it does
not save in the .blend file as a regular parameter but rather as a UI setting.
So opening a current project with
Oh, hehe, well that's embarrassing.
Thanks
On Wednesday, June 11, 2014 3:36 AM, Olson wrote:
"Load UI" Is enabled by default. Chances are that in preferences that
option has been disabled
for some reason.
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Okay, I'm not sure my email went through.
but I made webscreen layout for bug reporting that I think
should be the minimum.
It didn't get any views, so either it didn't go out or no one looked.
If it's the later, I'm just asking you to look at it.
Thanks
Joel
onjo's image
onjo's
Hi all,
Going through the build wiki I get up to the point after making the make files
for Xcode 5.
First I built for 10.9 and got several red alerts to not finding
in port.h.
Finding this has something probably having to do with Mavericks and C++11, I
then
try to build for 10.6 and only get o
9 days ago my wife mentioned that this is not even a bug.
No response from Howard or anyone.
Why is this bug not closed as not being a bug?
T38542 Bevel Edges Roundness mistakes: angle wrong with meshes that have faces
with different measures
T38542 Bevel Edges Roundness mistakes: a
Not sure if you know, but you deselect it one time and from then on it is
unselected by default as long as that scene is open.
On Saturday, September 6, 2014 6:26 PM, metalliandy
wrote:
Yea, I almost always want to adjust the inset vs the border of the
inset. A change in the defaults here
, "use_select_inset", false, "Select Outer", "Select
the new inset faces");
And then build it.
On Saturday, September 6, 2014 6:33 PM, Joel Godin wrote:
Not sure if you know, but you deselect it one time and from then on it is
unselected by default as lo
nging the default here. =)
>>>
>>> -Patrick
>>>
>>>> Date: Sun, 7 Sep 2014 01:18:10 +0200
>>>> From: kal...@gmail.com
>>>> To: joelgo...@ymail.com; bf-committers@blender.org
>>>> Subject: Re: [Bf-committers] Default inset
Done bug reports, done building, would like to help on Triage and eventually
Patches/reviews (soon as I learn how to use GIT).What is the process for
triage? Just commenting on bugs if you find it is real or not on your platform?
On Sunday, October 5, 2014 11:54 AM, Ton Roosendaal
wrot
rmation needed to reproduce the bug is
> present (platform, simplified test file, stacktrace, etc.)
> 2) Attempt to verify the bug
> 3) Assigning the bug to a developer with the relevant expertise
>
> LetterRip
>
> On Sun, Oct 5, 2014 at 4:11 PM, Joel Godin wrote:
>
> > Done
He's not building with Xcode.
On Monday, February 8, 2016 7:57 AM, Martijn Berger
wrote:
Hi,
What version os OS X are you running and what version of Xcode are you
using to build ?
On Mon, Feb 8, 2016 at 12:44 PM, Doeke Wartena
wrote:
> I try to build blender following this documen
Just a quick note, mac build bot is still on 2.76.
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Amen. I think that's what 'open' in 'open source' is supposed to mean.
On Saturday, July 16, 2016 3:16 AM, Campbell Barton
wrote:
Hi, recently a private group was setup for Blender developers and
professional users
with active developers receiving invites (unofficial, unrelated to th
Mac version not updated since Dec 17.
not sure where else to post this.
thanks
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Center of Mass is important for 3D printing if you want your item balanced.
Blender's Origin to Center of Mass algorithm is at worst case 8% off.
Worst case is a cone since the present algorithm seems to be vertice weighted.
CoM of a cone with 4 vertices at base is 0.5m (on a scale of 2m height) wh
So basically there will be two paths.
1) The Non-manifold mesh creator will more than likely not be creating a 3D
print. Will be okay with the current algorithm.
2) The 3D print modeller will be creating a manifold object and so Origin to
Center of Mass (volume) should do the improved algorithm.
Yes, broke on Mac r 56379 as well.
From: Julien Duroure
To: bf-blender developers
Sent: Thursday, August 22, 2013 1:26 PM
Subject: Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender
[59365] trunk/blender/source/blender: code cleanup: bmesh
This channel/mailing list is for developers.
This discussion and other relating to usage of Blender should be taken to
BlenderArtists.org.
On Friday, October 25, 2013 10:14 PM, Tyler Mercer
wrote:
If those red things are buildings, you might have more success if you
edited them out of the
OSX build bot stuck on April 6 build.
regardsJoel
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Is it too early to report 2.80 bugs in the bug tracker?
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