to map things out and as reminders
Spend some time identifying window management and call back code so you
can learn to ignore it when needed.
Keep refining your techniques and things speed up. Good luck!
JT
From: John Alway jal...@gmail.com
To: bf
Hello,
I've been working to understand Blender code so that I can try my hand at
fixing some bugs and adding some features as needed. However, I'm finding
the learning curve to be quite steep. C and C++ code per se are no
problem for me, but it's hard to determine what the code is doing,
at 11:07 AM, John Alway jal...@gmail.com wrote:
Hello,
I've been working to understand Blender code so that I can try my hand
at
fixing some bugs and adding some features as needed. However, I'm
finding
the learning curve to be quite steep. C and C++ code per se are no
problem
the 2013 libs if you intend on using 2013
(check the repo with a repo browser to find the url). To build with CUDA,
you'll also need windows sdk 7.1 as described here:
http://wiki.blender.org/index.php/User:Juicyfruit/Cuda_windows
On Thu, May 8, 2014 at 10:31 AM, John Alway jal...@gmail.com wrote
Hello!
I recently downloaded the Blender code base from SVN and compiled it. I
used VS 2008, because that what is recommended here:
http://wiki.blender.org/index.php/Dev:Doc/Building_Blender/Windows
But, I've noticed that VS 2013 is being used by some. Is it recommended
that 2013 be used?
, 64 bit machine, 4 cores. 8 Gigs of Ram. And,
I'm using VC++ 2008 Express Edition.
Regards,
...John Alway
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to rename iconv.dll to libiconv-2.dll or blender will not
start.
On Wed, May 7, 2014 at 2:26 PM, John Alway jal...@gmail.com wrote:
Hello!
I'm not sure if this is known, but I recently downloaded the Blender
v2.69.2 from the svn and compiled the debug 32 bit version.
Then, while working