[Bf-committers] Composite nodes question

2010-01-04 Thread José María Méndez
Hi everyone! I was refered to this list from the Blender Artist forums, in order to have a question answered (this thread): http://blenderartists.org/forum/showthread.php?t=175863 My question is basically the same i wrote there: I want to create a new composite node from scratch, but don´t know

Re: [Bf-committers] Composite nodes question

2010-01-04 Thread José María Méndez
Hi Roger! I did not receive your mail, since i just subscribed to the list. If you could forward it to me i would be grateful. I won´t be able to check my email in a day or two though, but when i do and i gather enough info from your mail or some other sources i´ll let you know. C is the languaje

Re: [Bf-committers] Composite nodes question

2010-01-07 Thread José María Méndez
can´t find where or how to do that. Can anyone help me a bit? 2010/1/4, José María Méndez : > Hi Roger! > > I did not receive your mail, since i just subscribed to the list. If you > could forward it to me i would be grateful. I won´t be able to check my > email in a day or two though

Re: [Bf-committers] Composite nodes question

2010-01-07 Thread José María Méndez
ok! got it working. thank you! 2010/1/7, Xavier Thomas : > You also need to "RNAifying" you DNA parameters. > Take a look at > source/blender/makesrna/intern/rna_nodetree.c > > 2010/1/7 José María Méndez > >> I´ve already checked out and compiled blender fro

Re: [Bf-committers] Composite nodes question

2010-01-09 Thread José María Méndez
output that contains correct position data. This looks like some array index bug because all passes below "Position" have their names shuffled in the RenderLayer node, but i can´t find where is this happening. Any clues? 2010/1/7, José María Méndez : > ok! got it working. thank you! >

Re: [Bf-committers] Composite nodes question

2010-01-10 Thread José María Méndez
from this. -I have noticed is that normal and z buffers are anti-aliased. Doesn´t this produce incorrect results at object edges? 2010/1/10, José María Méndez : > I´ve got the node working properly. However there´s one small thing > that eventually leads blender to a crash: I added a per