Le 2018-03-23 00:28, Cheryl Chen a écrit :
> Thank you for the support, Ricardo, and thanks for the feedback, Kévin!
> I hadn't really considered how to deal with the performance issues, and
> your diff is a really helpful reference as well. May I ask what other
> difficulties you encountered
Le 2018-03-18 16:47, Cheryl Chen a écrit :
> Hello,
>
> I'm Cheryl, and I'm interested in improving Blender's current texture paint
> system through the GSoC project on layer painting. I've finished the first
> draft of my proposal, and I'd really appreciate any feedback on it,
> particularly on
Hi Bastien,
I remember reading some details/documentation about this situation when
I worked on supporting OpenVDB in the PointCache system, but I can't
find the source back. The only thing I found is a line from Lukas' wiki
page about his Alembic point cache ideas [1]:
"Furthermore the RNA
Hi Dave,
OpenVDB 4.x has some API breakage, and only OpenVDB 3.x is supported for
now. Will probably make the switch to OpenVDB 4.x for Blender 2.8 since
it is using C++11 by default, and Blender is not yet built with C++11.
Cheers,
Kévin
Le 2017-06-11 12:08, Dave Plater a écrit :
> Hi,
Le 2016-10-04 12:51, Sergey Sharybin a écrit :
Hi,
I'm all in for the upgrade.
> Things i'm against:
>
> - Using shared/uniq pointers all over the place. Get the proper ownership
> model!
Whilst I may agree that shared_ptrs are basically global variables, and
that their predominant use in
Le 2016-10-02 20:14, Bastien Montagne a écrit :
> Currently you cannot build blender2.8 branch with alembic enabled,
> because it still expects particles to be there.
>
> Think ideally, this should be fixed by temporarily disabling particle
> part of alembic code (with a #define e.g.), don't
udiovisual
> Universidade Federal do Recôncavo da Bahia (UFRB)
> Centro de Artes Humanidades e Letras (CAHL)
> Matrícula: 1673892
> (71) 99181-0123 [VIVO] / (71) 99146-8523 [TIM]
>
> 2016-08-19 19:10 GMT-03:00 Kévin Dietrich <kevin.dietr...@mailoo.org>:
>
> Le 2016-
from Blender follow the
Alembic Y-up convention, so I guess this is already what you want? I do
plan on adding support for more (custom) axis conversions though.
Regards,
Kévin Dietrich.
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Le 2016-04-06 02:37, Nahuel Belich a écrit :
> Hi all, i just reported a crash with opend vdb and a particular atribute, and
> the task was close as resolve with no more info or commit by a user that
> registered an hour ago. Probably a legit resolve but i want to be sure if it
> is ok.
>
>
with the library to some degree (also this process
> satisfies my OCD tendencies, ahem...).
>
> Long story short, I gathered all my courage, started to cleanup the code a
> bit and published my modified version of Mantaflow on GitHub.
> One motivation was a concern raised by Kévin
Le 2016-02-18 16:54, Piotr Arlukowicz a écrit :
> Thanks John
> I've read this carefully and it's a good start. However, suddenly, when you
> see sources, you get lost. So somewhere there should be a tutorial
> explaining for what are those all directories, and what's the difference
> between
48 minimal requirement if we can.
> If that is unfeasible we should bump no higher then 1.54 for linux as then
> we have debian and ubuntu stable to consider.
>
> Martijn
>
> On Mon, Jun 15, 2015 at 4:09 AM, Kévin Dietrich <kevin.dietr...@mailoo.org>
> wrote:
>
Le 2015-07-26 17:38, Ton Roosendaal a écrit :
- Note for Kevin Dietrich: can we get an update on how far OpenVDB is?
The code for the entire branch was put for code review a few days ago (I
think last Thursday, https://developer.blender.org/D1308) [1]. I just
updated the projects page on
requirement if we can.
If that is unfeasible we should bump no higher then 1.54 for linux as then
we have debian and ubuntu stable to consider.
Martijn
On Mon, Jun 15, 2015 at 4:09 AM, Kévin Dietrich kevin.dietr...@mailoo.org
wrote:
Hi all,
I mail here because it can affect anyone who builds
Le 2015-06-15 11:57, Sergey Sharybin a écrit :
But one thing is not totally clear to me after reading this discussion --
why do we need to bump boost requirement on Linux?
I would say because after taming rtti usage in OpenVDB itself, Cycles is
still complaining about rtti stuff in boost.
Hi all,
I mail here because it can affect anyone who builds Blender, not just
the Cycles freaks ;)
As a reminder, OpenVDB is making use of, and relies on libraries making
use of, C++ built-in run-time type information (RTTI). On the other
hand, LLVM (used by OSL) has a home brew version and
Le 2015-06-13 09:31, matmenu a écrit :
Hi Antony,
Thanks a lot for working toward OpenVDB on Windows. From a user POV,
OpenVDB is really helpfull as a mesher, as a memory optimiser (cache for
smoke, water simulation, 3D scan visualisation, etc...). It also speedup
Cycles rendering
Le 2015-04-12 14:03, oyster a écrit :
Hi,
These 2 operations in different sourcefile puzzled me. can anyone give
me any hints?
1. the 'color node_mix_linear(float t, color col1, color col2)'
function in
Le 2015-03-05 14:00, Johnny Matthews a écrit :
David, I'm not sure your tone here is helpful.
Also to take a stab at where would the devs stop? Take a look at
http://www.redgiant.com/products/magic-bullet-looks/ [1]
That would be the equivalent to having a node groups library, which a
Le 2015-02-18 00:15, Campbell Barton a écrit :
The color wheels (HSV) come to mind. If the developer uses the rgb_to_bw
function, they just broke their entire color chain. Now the developer
shouldn't use the rgb_to_bw function, but how should they know that?
just include a comment
As discussed with Ton in IRC I uploaded the current patch for my OpenVDB
mesher to d.b.o (easier/faster than setting up a github repo):
https://developer.blender.org/D1008
I chose to create a differential for it over a simple patch, as arcanist
will put my code in context, including my
Hi all,
I'm having some error in my checkout of the main repo, I don't know when
exactly it came up the first time (since I use either a script or 'make
update'), but here's the error I get:
(it appears when compressing the repo)
error: inflate: data stream error (incorrect data check)
Le 2014-11-24 04:05, Daniel Salazar - patazstudio.com a écrit :
Hi, I'm getting this on ccmake open suse 12.3
http://www.pasteall.org/55327 [1]
Daniel Salazar
patazstudio.com
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LLVM is only necessary if you intend to build Cycles with OSL support.
Le 2014-11-20 10:44, Jefferson Rausseo a écrit :
gcc 4.8.2
scons 2.3.0
I can compile correctly only if I remove the last line in linux-config.py
I have not installed llvm, should I have it obligatory install?
Le 2014-11-17 11:58, Julien Duroure a écrit :
Hi all,
After a git update yesterday (last update was 2 weeks ago), my make
install failed because trying of writing 2.72 directory directly in
/usr/local/, that needs root privileges.
Here is my script used to update my build [1].
I
Maybe the system is case sensitive? Thomas' commits usually mention
revision instead of Revision like when landed through arc.
Le 2014-11-06 09:26, Sergey Sharybin a écrit :
Actually,i've got second idea, which is you're committing the patches which
nobody set status to Accepted. That
I might sound harsh but I believe that to ease out this process, at
least for the future, it could be time for the committers to actually
commit with the author's name (git commit --author=insert_name) and drop
the all patch by someone nonsense. If the guys taking care of the
Linux kernel can
Do smoke / fluid share any structure?
Technically, yes. To be persnickety I'd say they sure do, as smoke is a
fluid! A gaseous fluid to be precise.
For example, in both cases (gas and liquid), you advect a volume
(density field) in a grid environment (domain object), then the liquid
volume,
Hi Alejandro,
As fas as I can tell, there is no actual - or official - roadmap/feature
requests/work items for Blender's fluid system.
You can head over in #blendercoders channel on IRC (freenode.net), and
ask there what you might work on.
Cheers,
Kévin
Le 19/08/2014 20:36, Alejandro Jimenez
Hi,
just my two cents, but how about the config file in
.git/modules/release/scripts/addons_contrib ?
Kévin
Le 2014-06-22 11:00, Vicente a écrit :
Hi Dan,
Yes, I can browse in git.blender.org without problems, I can see the
commits and even the diffs.
But happens that sometimes I
Hi,
it depends on how you did the job. Perhaps this can be appended to my
patch: developer.blender.org/D517 ?
I also intended to do something in this area ;)
Le 2014-06-09 02:37, Troy Sobotka a écrit :
While looking through Blender's code, I noticed that there were legacy hard
coded
Hi Bartek,
This issue has reported a couple of times.
See developer.blender.org/T39799
Kévin.
Le 2014-04-24 14:35, Bartek Skorupa (priv) a écrit :
Hey,
Did something bad happen to RGBA previews of compositing output or some
setting has been added to make it possible to view
Hi Jeroen,
I have driver version 4.3.0 NVIDIA 319.37 installed. (I think I got from
installing CUDA 5.5 a while back ago.)
Kevin.
Le 2014-04-06 13:06, Jeroen Bakker a écrit :
Hi Kevin
What kind of NVidia driver have you installed?
Jeroen
On 04/06/2014 03:46 AM, Kévin Dietrich
Hi,
Here are my specs:
OS: Linux Mint 15, 64-bit
CPU: AMD Fx-8320
GPU: NVidia GTX-650
OpenCL works fine, although a little slower than disabled.
Le 2014-04-05 21:38, Jeroen Bakker a écrit :
Hi All,
Since the last update of MacOS 10.9.2 blender compositor failed in doing
Hi Piotr,
The simple todo list is quite up-to-date afaik, but you can take a look
at https://developer.blender.org/maniphest/project/34/ [5] for simple
tasks.
I wish you the best in your programming career.
Regards,
Kévin.
Le 2014-03-02 22:55, Piotrek Chwała a écrit :
Hello Blender
Hi,
I cannot seem to be able to build Blender with OSL.
Attached is the error log.
Also, for completeness, Cmake returns me this:
../../lib/libcycles_kernel_osl.a(osl_services.cpp.o):(.data.rel.ro._ZTVN3ccl17OSLRenderServicesE[_ZTVN3ccl17OSLRenderServicesE]+0xb8):
undefined reference to
Builds without error now,
Thanks.
Le 2014-02-04 22:51, Brecht Van Lommel a écrit :
I committed a possible fix for this:
https://developer.blender.org/rB502f9312d8c797d93d6084e17216013da8cc956a [2]
Please try building again, thanks.
Brecht.
On Tue, Feb 4, 2014 at 10:14 PM, Kévin
I found how to define values as seen in the interface. So that's one
less question.
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Thanks for those links.
I did not know someone was already on the case, but it seems it was
doomed.
I'll probably just drop the case on this one until a decision from the
devs or Ton is taken. If any.
Thanks.
Le 2014-01-23 14:49, Rasmus Lerchedahl Petersen a écrit :
Note that Harley
Oki doki then,
thankfully, I haven't spent anymore time on this, so haven't wasted
time.
Le 2014-01-23 16:10, Campbell Barton a écrit :
Note that this is on my personal todo list. its just not been very
high priority.
On Fri, Jan 24, 2014 at 1:41 AM, Kévin Dietrich
kevin.dietr
Hello everyone,
In Blender when one wants to reset a value to its default, in most
cases, it gives you the soft minimum (i. e. Render Resolution becomes
4px * 4px). As it is in the simple todo list [1], I'd like to work on it
and hard-code all those default values. I spent a few minutes to
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