Re: [Bf-committers] How much ram is needed for compiling cuda kernels ?

2013-04-20 Thread Marko Radojcic
e atm, but I think it had sm_13 in there > until recently). > > Hope this helps, gl o/ > > > Dan > > On Fri, Apr 19, 2013 at 8:31 AM, Marko Radojcic > wrote: > > Thanks. This is the answer I was looking for. > > > > My GT 430 has 2.1 compute capability so 1.3 i

Re: [Bf-committers] How much ram is needed for compiling cuda kernels ?

2013-04-19 Thread Marko Radojcic
Thanks. This is the answer I was looking for. My GT 430 has 2.1 compute capability so 1.3 is not needed for me, and apparently I didn't force the sm_21 value properly. What shoud I edit to force compiling only 2.1 cuda kernel ? I obviously didn't properly understand the wiki page explaining it ..

[Bf-committers] How much ram is needed for compiling cuda kernels ?

2013-04-18 Thread Marko Radojcic
Hi! First of all I would like to appologize for a message from badoo website that was sent by my e-mail address a week ago. I didn't know that website would spam all my contact. I certanly didn't tell it to. Now to the business... I am using Ubuntu 12.10 32 bit. My computer has 4 GB of RAM and

[Bf-committers] Is Cycles going to support OpenCL 1.0 ?

2011-12-07 Thread Marko Radojcic
Hi! I've been playing with Cycles these days, but I only have HD 4850 Radeon that supports OpenCL 1.0, not 1.1, so I cannot test the full potential of GPU rendering in cycles for ati... Is OpenCL 1.1 necessary ? If so, it eliminates all pre- HD 5xxx ATI GPUs which is a shame because many of those

Re: [Bf-committers] Official Automated Builds

2011-03-13 Thread Marko Radojcic
Hi, I read the comments about official automated builds and I think it's definitely a good idea, but I'm just a occasional developer so still I think it is great that main developers are considering pros and cons and how to do of such an idea. It is possible that such solution might create more do

[Bf-committers] [#25436] Crash when using high resolution smoke sim

2011-02-06 Thread Marko Radojcic
Hi, I tried to reproduce the bug and a similar one occured. I'm using Ubuntu Linux 10.10 and I have ATI graphics card. I ran the file attached with the bug report in today's svn blender version by using CLI: ~/blender-build/cmake/bin/blender --redner-anim filename.blend UI opened and I used alt+

Re: [Bf-committers] GPU computing

2009-11-25 Thread Marko Radojcic
Hi! As far as developing for different platforms, I can provide Linux OpenCL coverage, at least participate in it. I am working with ATI Stream in Linux and Windows. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailm

Re: [Bf-committers] GPU computing

2009-11-24 Thread Marko Radojcic
Hi! I was working on such an idea as well, some time ago, I think that Blender would most benefit from GPU raytracing and fluid simulations... I recommend OpenCL, it is a framework that integrates CPU, ATI GPU and NVIDIA GPU functionality. ___ Bf-committ