Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [41508] trunk/blender/source/blender/ editors/interface/interface_handlers.c: Enabled ndof devices for controlling colour wheel an

2011-11-04 Thread Mats Holmberg
Hi, Do you know anything about the state of the integration? Is it meant to be continued at some point, or is it being worked on at the moment? I haven't really heard any news on this. It seems as if development stopped dead in it's tracks. Quite a few features are still missing, which means

Re: [Bf-committers] Multitouch Trackpads on OS X

2011-10-31 Thread Mats Holmberg
mostly in compositor since its what I use, but maybe in other places) After all its been a while since I re-build so maybe this as been fixed 2011/10/31 Mats Holmberg mats.holmb...@2me.fi I would like to see this improved a bit too. As it is now, it's really difficult to pan without

Re: [Bf-committers] Multitouch Trackpads on OS X

2011-10-30 Thread Mats Holmberg
. -mats Mats Holmberg, ArtFlow 3D-Animation / 3D-Graphics / Airbrush Art Supplies mobile +358 (0) 40 1920382 email mats.holmb...@artflow.fi www.artflow.fi www.maalinetti.com On 31.10.2011, at 2.03, Jonathan Williamson shadowdrag...@gmail.com wrote: Hi there, in particular Jens (I believe you

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [41345] trunk/blender/source/blender: Fix: OpenGL renders on graphics cards which do not support non-power-of-two

2011-10-28 Thread Mats Holmberg
Thanks Brecht! -mats On Oct 28, 2011, at 7:57 PM, Brecht Van Lommel wrote: Revision: 41345 http://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision=41345 Author: blendix Date: 2011-10-28 16:57:06 + (Fri, 28 Oct 2011) Log Message: --- Fix:

Re: [Bf-committers] 2.60 OSX

2011-10-19 Thread Mats Holmberg
Hi, It's dodgy still. It's best to try different setting and see what works best (or least bad, that is). On my Mac Pro, at best, Blender smoke sim utilizes 6-7 % of my cpu. That's with 16 threads (8 real, 8 virtual cores). Fluids are the same. I don't see any change, no matter what I put in

Re: [Bf-committers] OpenMP on osx

2011-08-16 Thread Mats Holmberg
Oh yes! I can confirm. It has been a problem for a long time, I first noticed it about six months ago when I got a new machine. It's been discussed over at IRC, but no resolutions yet. My Mac Pro cannot really be used for simulations at all, my MacBook Pro is a lot faster. This is a bit weird

Re: [Bf-committers] Linking error with OS X Lion

2011-07-25 Thread Mats Holmberg
Hi, I had the same problem, but my solution was to build against SDK 10.6, which I had installed for snow leopard. I just modified my user-config.py accordingly. Everything seems to work ok. -mats Mats Holmberg, ArtFlow 3D-Animation / 3D-Graphics / Airbrush Art Supplies mobile +358 (0) 40

Re: [Bf-committers] Is alpha within Blender totally broken?

2011-07-17 Thread Mats Holmberg
You are on the right tracks, Troy. The alpha issue is something we've been pondering about at Studio Lumikuu also. If you composite within Blender there really are no issues, but, in my case, using After Effects gives very weird results. I've always used premultiplied png -files before, as

Re: [Bf-committers] Camera view navigation rant

2011-04-26 Thread Mats Holmberg
And if this would work for the camera, then it should also work for anything else (lamps mainly). The script didn't work for me on osx - the view is not locked to the camera view and trackballing around loses the camera lock alltogether =) Cheers, -mats On 27.4.2011, at 1.39, Daniel Salazar -

Re: [Bf-committers] Blender Startup Time

2011-02-25 Thread Mats Holmberg
Blender still has blazing fast startup (compared to any app). I'd be really happy keeping it that way, but I do agree that wether it takes three, four or five seconds seems quite irrelevant. Mats Holmberg, ArtFlow 3D-Animation / 3D-Graphics / Airbrush Art Supplies mobile +358 (0) 40 1920382

Re: [Bf-committers] Fluid particles refactoring

2011-02-19 Thread Mats Holmberg
On 19.2.2011, at 20.20, ra...@info.upr.edu.cu wrote: Is on the way ;) This comment really made my day =D Thanks. -mats ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Blender 2.5x beta status

2010-07-14 Thread Mats Holmberg
Tolputt wrote: Mats Holmberg wrote: Sadly many people still think of installation as being something mythical, even a bit frightening, no matter what the platform is. If we can counter that, great. +1 for an uncomplicated .zip approach! And on some platforms for some applications

Re: [Bf-committers] Blender 2.5x beta status

2010-07-13 Thread Mats Holmberg
Sadly many people still think of installation as being something mythical, even a bit frightening, no matter what the platform is. If we can counter that, great. +1 for an uncomplicated .zip approach! -mats On 14.7.2010, at 6.14, Mike Belanger wrote: Have to agree with William and Benjamin.

Re: [Bf-committers] Proposal to Remove Features

2010-07-09 Thread Mats Holmberg
I guess the problem with fields nowadays is that they aren't really needed. I use Blender for creating TV-commercials, all in standard resolution PAL format, but have never used fields for anything. The biggest reason for this is that fields are quite useless when compositing, and compositing

Re: [Bf-committers] Proposal to Remove Features

2010-07-09 Thread Mats Holmberg
, as well as information about my latest activities. Use coupon Papasmurf for $15 off! - Original Message From: Mats Holmberg mats.holmb...@2me.fi To: bf-blender developers bf-committers@blender.org Sent: Fri, July 9, 2010 11:10:14 AM Subject: Re: [Bf-committers] Proposal to Remove

Re: [Bf-committers] new UV test grid

2010-03-26 Thread Mats Holmberg
And as always, why would made for the professional mean that it needs to be userUNfriendly? The so called 'pros' who want to do things the hard way, are in fact no pros at all. If one does real work, one has to deal with real deadlines, and will appreciate everything that makes life easier.

Re: [Bf-committers] set F6 pop-up-panel to pop-up automatically by User Preference's selection

2010-03-17 Thread Mats Holmberg
Hi, I feel the problem really is that the panel is kind of tucked away. So a combination of making the panel more visible and also at the same time remember previous settings would be nice. I don't think a popup (eg. at the side of the 3d-view) would necessarily be a bad thing, but I wouldn't

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [25897] trunk/blender: Multitouch trackpad 2 fingers gestures implementation

2010-01-13 Thread Mats Holmberg
Thanks Damien for making multitouch work! Here's a couple of issues FYI. I have an issue, where I feel zooming works inverted. In my opinion zooming out should be done by pinching and zooming in by spreading your fingers apart. That's the way it works on the iphone as an example. It also stops

Re: [Bf-committers] New Developer Meeting minutes

2010-01-12 Thread Mats Holmberg
On 12.1.2010, at 8.39, Nathan Letwory wrote: 2010/1/12 Erwin Coumans erwin.coum...@gmail.com: I'm surprised of so much resistance among the Blender developers to such a nice build system as cmake. Thanks, Erwin We can also reverse the question - we have a very nice and working SCons

Re: [Bf-committers] 2.5 UI font

2009-12-08 Thread Mats Holmberg
On 8.12.2009, at 14.37, dw...@free.fr wrote: to design issues or inconsistencys. With the new design, the horizontal layout for buttons does not work well, thats a fact and was planned. I see your point with the AA-fonts. I too am quite a heavy Blender user and think that the non-AA