Re: [Bf-committers] unused function args & warnings.

2010-10-12 Thread Michael Matthews
I personally think this is a good idea. One thing to note, Qt has a macro that is used in the body of the function, which may be cleaner than the one in the parameter list. Here's the definition (from qglobal.h) #if defined(Q_CC_INTEL) && !defined(Q_OS_WIN) || defined(Q_CC_RVCT) template inline

Re: [Bf-committers] OpenGL Profiles Project?

2010-10-06 Thread Michael Matthews
Thank you very much guys, this is very good information. Keep it coming if anyone else has anything they think is obvious, but which might not be clear yet. On Tue, Oct 5, 2010 at 2:28 PM, Mathew Burrack wrote: > I actually had to write similar code back in the day for realMYST/URU for > handli

Re: [Bf-committers] OpenGL Profiles Project?

2010-10-04 Thread Michael Matthews
Hi All, Are anymore folks able to confirm ideasman42's expalanation? I have to be able to get the project approved very soon. Thanks, ~Michael Matthews On Sat, Oct 2, 2010 at 1:30 AM, Michael Matthews wrote: > Campball, > > Thank you, that was helpful. I will be looking

Re: [Bf-committers] OpenGL Profiles Project?

2010-10-01 Thread Michael Matthews
gt; recognized. > > You also ask about getting help, existing developers can help out with > specific issues but first it would be good to see ideas from you as to > how you intend to do this. > Once you have some proposal its easier to make changes so you can go > ahead w

Re: [Bf-committers] OpenGL Profiles Project?

2010-09-30 Thread Michael Matthews
Anyone out there? As I said, this is for a class, and I have a due date for when I need to submit this proposal, and I'd like to know more about what it is before I propose it. =) On Mon, Sep 27, 2010 at 10:00 PM, Michael Matthews wrote: > Hi all, > > I am looking for some help

[Bf-committers] OpenGL Profiles Project?

2010-09-27 Thread Michael Matthews
Hi all, I am looking for some help on one of the projects that is mentioned on the open projects page. Is anyone willing to give any details on the OpenGL profiles project? This is the description that is given on the projects page: http://www.blender.org/development/current-projects/project-op