Re: [Bf-committers] No Game Export?

2011-09-04 Thread Mickaël Guédon
to post that question, the main topic around here is blender coding. Anyway, you will find that you have to enable an Add-On to have the Save as runtime thing in File > Export. Please remind this is not support here, and have a nice day. -- Mickaël Guédon | ebrain Créatif 3D freelance : w

[Bf-committers] Two PY Operators proposal

2010-02-02 Thread Mickaël Guédon
org/perso/force_group_selection.zip Hope you will find them usefull :). -- Mickaël Guédon | ebrain Créatif 3D freelance : www.mickaelguedon.com Le Blender Clan communauté francophone sur Blender : www.blenderclan.org ___ Bf-committers mailing list Bf-committ

Re: [Bf-committers] [Patch: #21737] Better automatic element creation for ColorBands

2010-03-24 Thread Mickaël Guédon
olorbands, I think it would be good to be validated :). -- Mickaël Guédon | ebrain Créatif 3D freelance : www.mickaelguedon.com Le Blender Clan communauté francophone sur Blender : www.blenderclan.org ___ Bf-committers mailing list Bf-committers@blen

Re: [Bf-committers] Seamless texture mapping

2010-05-31 Thread Mickaël Guédon
ing, and thanks for the wonderful > software you develop. Most of the video was done using it (3D for the > animations, and VSE for the final assembly). > > Regards, > -- > Vincent Nivoliers > http://alice.loria.fr/~nivoliev > _______

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [32214] trunk/blender/source/blender/ editors/interface/interface_widgets.c: Patch #24056: Indicate keyed status of swatches

2010-09-30 Thread Mickaël Guédon
this have to be round like I've done, or with a straight separation, but it fits and remains usable, don't you think ? -- Mickaël Guédon | ebrain Créatif 3D freelance : www.mickaelguedon.com Le Blender Clan communauté francophone sur Blender : www.blenderclan.org ___

Re: [Bf-committers] New procedural texture: Planet

2010-11-23 Thread Mickaël Guédon
Le 23/11/2010 16:40, ra...@info.upr.edu.cu a écrit : > could you send me in a .rar that page at ra...@info.upr.edu.cu? > > thanks in advance :) > >> Farsthary Raul, I sent you the doc in PDF format :). -- Mickaël Guédon | ebrain Cr

Re: [Bf-committers] New Blender Logo

2011-01-09 Thread Mickaël Guédon
it more shiny, "web 2.0 style", but no real change is needed. :) -- Mickaël Guédon | ebrain Créatif 3D freelance : www.mickaelguedon.com Le Blender Clan communauté francophone sur Blender : www.blenderclan.org ___ Bf-committers mailing list B

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34914] trunk/blender/release/scripts/ui/ properties_material.py: Commit patch [#25939] material panel proposal by Ervin Weber (lu

2011-02-17 Thread Mickaël Guédon
Hi. I do understand what it means to the programmer's point of view, but from a user's perspective it's clearly a big mistake to me. So could you find a better solution for this, that don't kill usability for the sake of some end-user-feature ? Thank you so much. -- Mic

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34914] trunk/blender/release/scripts/ui/ properties_material.py: Commit patch [#25939] material panel proposal by Ervin Weber (lu

2011-02-17 Thread Mickaël Guédon
sense, without sacrificing the usability. I'll think about it, and I'm sure I'm not the only one. If someone finds somehow a better implementation for this, I'm sure he will spread the idea soon or later :). -- Mickaël Guédon | ebrain Créatif 3D freelance : www.mickaelgue