I understand only 3 platforms are supported for blender now.
As a learning experience, I wanna build blender for arm (specifically a Pi
3 model). I currently have the source code and builds all succeed fine!
End goal is to build blender targeting arm architecture as a python module
on my ubuntu b
fill those fields). /Then/ you can
> build blender.
>
> On that note, can someone give default paths for OSD in the build
> system? Python and all the other libs are autodetected properly, but not
> OSD. Is that something in our build system or in cmake itself?
>
> On 10/25/2015
I enabled OpenSubdiv when trying to build blender locally. Complains of
missing opensubdiv directory not found in cmake-gui. I couldn't locate any
package in ubuntu ppa specific for opensubdiv.
To enable opensubdiv for local builds, should I build opensubdiv using
this[1] and then include it as di
Perhaps maintenance ongoing? because I can't reach
http://git.blender.org/blender.git (can't reach in browser too, totally
blank page)
although https://git.blender.org/gitweb/gitweb.cgi/blender.git works fine
I get this when I try to git pull in terminal:
error: RPC failed; result=22, HTTP code =
Okay, you can't open Blender? More info will help as to what version you're
using, and on what operating system. Meanwhile, keep your language clean.
On Sun, Jun 28, 2015 at 9:21 PM, Vince Caskey wrote:
> I cant fucking open the program
> ___
> Bf-comm
If you're not looking for an open source version (an not entirely free to
use) application, you an try Lightworks.
You get almost everything except you can't export to more than 720p unless
you subscribe.
On May 21, 2015 05:07, "Knapp" wrote:
> On Thu, May 21, 2015 at 12:04 AM, Wolfgang Fähnle
The documentation is currently ongoing with updates. You can help make it
better.
http://blender.org/manual/
http://www.blender.org/documentation/
On Mar 21, 2015 8:22 AM, "Alan Armour" wrote:
> i also cannot stress how imiportant it is to have super detailed
> documentation
> and super detailed
ou know how to change the splash screen image?
>
> - Original Message -----
> *From:* Nkansah Rexford
>
> *To:* Blender.org web editors maillist
>
> *Sent:* Thursday, March 12, 2015 6:12 PM
> *Subject:* Re: [Bf-webcontent] Slider on Homepage not working
>
> Well, th
I even suggested in a recent post to the mailing list asking, if instead of
storing the undo in memory which gets lost when blender closes, the undos
are stored on disk, thus allowing undoing even blender crashes and upon
reopen, making undo can happen.
This should be an option and not by default.
Hello,
Blender currently stores available undo steps in memory. When blender is
closed that is reset.
Does blender have a feature of committing the available undo per file to
storage, thus upon reopening a blend file, one is able to do the number of
undo steps in the file?
For instance, if I del
master not too long ago (just over a
> month or
> > so):
> https://developer.blender.org/rBba872f022cd40d3ff9f2314830dcac5204a6c506
> >
> > I just checked with 2.73 and it works fine for me. Is that what you're
> looking
> > for?
> >
> >-Jason
>
Yeah, naming the auto save files in an easy to recognize way will help.
rexford | google.com/+Nkansahrexford
On Dec 27, 2014 7:08 AM, "gandalf3" wrote:
I often end up searching through a small heap of auto-save files trying
to find the one for the file on which I was working.
Sorting by modifica
I think I agree with Martijn except for making WITH_CODEC_FFMPEG default in
the list to enable.
Without WITH_CODEC_FFMPEG, only AVI jpeg and AVI (and frameserver format
(what is that?)) export options are available which result in relatively
huge file sizes.
Aside WITH_CODEC_FFMPEG i think the re
When an object is added, it comes with its related options for tweaking as
seen in the Tools panel. Upon doing anything else to the object, like
scaling or rotating, those options vanish.
Is there a way to bring that particular options back? For instance, if I
set the Rings on the UV Sphere to be
Thank you Campbell,
Will try building my blender once again tomorrow. Already have 3.4 python,
so hoping it goes through like a breeze.
rexford | google.com/+nkansahrexford | sent from tab
On Apr 30, 2014 5:45 PM, "Campbell Barton" wrote:
> Hi,
>
> To build the latest git-master Python 3.4x is
Blender: Latest revision in git (as time of writing this msg)
OS: Ubuntu 14.04
Python: 3.4
Linking CXX executable ../../bin/blender
../../lib/libcycles_util.a(util_path.cpp.o): In function
`ccl::path_get(std::string const&)':
util_path.cpp:(.text+0x4c5): undefined reference to
`OpenImageIO::v1_1::
Fixed. Thanks
On Wed, Apr 23, 2014 at 4:27 PM, Bastien Montagne wrote:
> Just set CMake's PYTHON_VERSION to '3.4'...
>
> On 23/04/2014 15:57, Nkansah Rexford wrote:
> > I recently moved to ubuntu 14.04. I can't compile blender afterwards. It
> > says th
I recently moved to ubuntu 14.04. I can't compile blender afterwards. It
says the error message below
CMake Error at CMakeLists.txt:2220 (message):
Missing: "/usr/include/python3.3m/Python.h",
Set the cache entry 'PYTHON_INCLUDE_DIR' to point to a valid python
include
path. Containing Pyth
Thank you for the fix. Its compiling now.
:)
On Thu, Mar 13, 2014 at 12:04 PM, Jürgen Herrmann wrote:
> This error should be fixed with the latest revision.
> Please update your local repository and retry 😉
>
> - Ursprüngliche Nachricht -----
> Von: "Nkansah
What about the
CMake Error at intern/cycles/blender/CMakeLists.txt:52 (if):
if given arguments:
"Unix Makefiles" "MATCHES" "Xcode" "AND" "VERSION_GREATER" "5.0"
Unknown arguments specified
without it, its not allowing me to even compile. Any idea?
On Thu, Mar 13, 2014 at 11:13 AM, brita
Compiling has always worked. However, today, whiles I run the 'make'
command, I forgot of it, and restarted ma PC.
I came back to try again hoping it'll continue from where it stopped, and I
got this:
CMake Warning at CMakeLists.txt:2290 (message):
> 'requests' path could not be found in:
> '
Splash screen
Yes I think the call for splash screens on blender artist is great and can
be continued.
Gives others, especially artists the opportunity to feel a part of the
blender software by featuring works from there. Just a splash screen, but
means a lot to the artist.
Rexford | Africa Cent
Microsoft plans to support xp for one year more? Perhaps xp can enjoy one
more year of blender?
"The warnings were due to end on 8 April 2014 when all other support for
the software is scheduled to stop."
Virus warnings for XP to continue
http://www.bbc.co.uk/news/technology-25758308
o/bf-committers
>
--
+Rexford <https://plus.google.com/+Nkansahrexford> | +CG
Central<https://plus.google.com/b/103109918657638322478/103109918657638322478/posts>
|
+233 266 811 165 l
BFCT<http://www.blendernetwork.org/member/nkansah-rexford-nyarko/> |
Wikimedian <http://e
Xp support should be dropped. Yes, for real, ASAP
google.com/+Nkansahrexford | sent from Tab
On Dec 5, 2013 3:33 PM, "Jürgen Herrmann" wrote:
> Hi there,
>
> I too think we should drop XP Support asap. It would make it easier to so
> a clean transition to VS2012+ without the need of compatibilit
Perhaps this will answer some or all the questions.
http://www.blender.org/blenderorg/blender-foundation/history/
On Nov 4, 2013 10:48 AM, "Keighley, Joseph" wrote:
> I'm a student at the university of Bolton in England and I have been
> tasked with finding an open source piece of software and lo
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