and some
places in other styles..
At least thats my 2 cents.
Pacific Morrowind
On 04/03/2010 11:03 AM, Dalai Felinto wrote:
> Hi there,
> do we really need to have "Tab as Space" as the default in Text Editor?
>
> > From revision 26077: "new textblocks have tabs as spa
; don't have a whole lot of concern
that you 3 will be able to come up with something that you can all agree
on and is highly workable.
Pacific Morrowind
On 04/03/2010 4:13 PM, Martin Poirier wrote:
> Hello again,
>
> --- On Wed, 3/3/10, Campbell Barton wrote:
>
>
>>
e recommended extensions page
(which should be created if it doesn't exist - I haven't seen it if it
does exist)).
Pacific Morrowind
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at
least a bit despite my currently very limited knowledge and experience.
Pacific Morrowind (or Nick if you prefer)
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those. (For this at least
I know it /should/ work with any other build system since most of the
includes are already using quotes).
Thanks for the comments and suggestions.
Pacific Morrowind
On 28/03/2010 6:27 PM, Erwin Coumans wrote:
> (accidently hit the send button early)
>
> It would
header not being found was when I had a fair number of errors (ie
12000 lines of build log) so was building individual packages at a time
so that I could more easily find and fix problems.
Thanks again and I'll report back when I get cmake up and running for me;
Pacific Morrowind/Nick
On 29/03
th. Unless someone thinks I'm not a good person (due to my
inexperience I would guess) I'll write up a section on the 2.5/windows
build instructions for CMake/MSVC 2010, as soon as I figure out the last
couple projects.
Thanks for all your help everyone.
Pacific Morrowind
On 29/03/2
ks to me to be
what that is actually supposed to be; at least it compiles with M_PI
being replaced with MT_PI, and from my limited understanding of that
particular code file it looks right... is that an error or am I showing
off my lack of knowledge /again/?
thanks;
Nick/Pacific Morrowind
On
NES. Check the headers in Visual
> Studio directory.
>
> /benoit
>
> On Mon, 29 Mar 2010 02:45:58 -0700, Pacific Morrowind
> wrote:
>
>> Well this time I think I've found an actual bug rather than
>> my low skill
>> level being the only bug
The only C++ IDE I have experience with is Visual Stuido express...
both 2008 and 2010 versions (beta of 2010 did have some er fatal errors
for building blender unless you hand edited some of VS's files but they
are fixed in the full release) work fine with using Cmake to generate
the project
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