Re: [Bf-committers] About default values

2014-01-23 Thread Rasmus Lerchedahl Petersen
Note that Harley Acheson made a large effort in this direction, but seemed to have trouble getting it accepted, see the thread here: http://lists.blender.org/pipermail/bf-committers/2013-January/038965.html and the patch he made here: https://developer.blender.org/T32894 Maybe make sure of the

Re: [Bf-committers] developer.blender.org open!

2013-11-17 Thread Rasmus Lerchedahl Petersen
Maybe a slight switch of priorities: Use new-user-friendly names and put the phabricator name as the explanation? Then most users will not need the explanation and it is more a hint for experienced phabricator users... On Sat, Nov 16, 2013 at 11:53 AM, Peter Schlaile pe...@schlaile.de wrote:

Re: [Bf-committers] A way to apply transformation to all key frames?

2013-03-19 Thread Mr Rasmus Lerchedahl Petersen
Hello, I would like to move an animated object. There does not appear to be a way to do so without applying the transformation to every relevant key. Is there a script or a way to apply a transformation to all relevant keys? Is parenting your object to an armature and do the transformation

Re: [Bf-committers] PVS-Studio Static Analysis

2012-04-25 Thread Mr Rasmus Lerchedahl Petersen
Running a second time gives you only the false positives again. If some new bug is added to the source you still needed to read over the false positives (unless your memory is really good). long term we need to have a way to notify us when new errors are added. Sounds like a job for diff?

Re: [Bf-committers] collisions detection without gameengine

2012-04-18 Thread Mr Rasmus Lerchedahl Petersen
Now I need is to make a check between really complex objects. I did tried it to detect it in the game engine and it works really great, it's fast and accurate. But I need to start the game engine, which is not needed. I understand that you do not need to start the game engine. But are you sure

Re: [Bf-committers] Updated BMesh Merge Proposal

2012-01-02 Thread Rasmus Lerchedahl Petersen
no-crash, no-face - feature committed, also saves on undo memory and disk space :). save as legacy blend still works of course. On Mon, Jan 2, 2012 at 10:18 PM, Ton Roosendaal t...@blender.org wrote: Hi, When I reviewed BMesh todos with Campbell I specifically asked for ensuring we

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [42970] branches/bmesh/blender/source/ blender: bmesh mirror modifier cleanup

2011-12-29 Thread Rasmus Lerchedahl Petersen
when you do the ctrl-p-armature thing it makes them automatically, but a nice script wouldn't go amiss There is one :-) http://projects.blender.org/tracker/?func=detailaid=23096group_id=9atid=127 ___ Bf-committers mailing list Bf-committers@blender.org

[Bf-committers] [#21127] Vertex group mirrors not working

2010-07-30 Thread Mr Rasmus Lerchedahl Petersen (QMUL)
Post by non-member to a members-only list Right, sorry, found more instructions to read now :-) Pending mail below. I should also note that the patch is for 2.53 beta and that it is only for the file /scripts/ui/properties_data_modifier.py Since the user interface has been so awesomely