Note that Harley Acheson made a large effort in this direction, but seemed
to have trouble getting it accepted, see the thread here:
http://lists.blender.org/pipermail/bf-committers/2013-January/038965.html
and the patch he made here:
https://developer.blender.org/T32894
Maybe make sure of the
Maybe a slight switch of priorities: Use new-user-friendly names and put
the phabricator name as the explanation? Then most users will not need the
explanation and it is more a hint for experienced phabricator users...
On Sat, Nov 16, 2013 at 11:53 AM, Peter Schlaile pe...@schlaile.de wrote:
Hello, I would like to move an animated object. There does not appear to
be
a way to do so without applying the transformation to every relevant key.
Is there a script or a way to apply a transformation to all relevant keys?
Is parenting your object to an armature and do the transformation
Running a second time gives you only the false positives again.
If some new bug is added to the source you still needed to read over
the false positives (unless your memory is really good).
long term we need to have a way to notify us when new errors are added.
Sounds like a job for diff?
Now I need is to make a check between really complex objects. I did
tried it to detect it in the game engine and it works really great, it's
fast and accurate. But I need to start the game engine, which is not
needed.
I understand that you do not need to start the game engine. But are you
sure
no-crash, no-face - feature committed, also saves on undo memory and
disk space :).
save as legacy blend still works of course.
On Mon, Jan 2, 2012 at 10:18 PM, Ton Roosendaal t...@blender.org wrote:
Hi,
When I reviewed BMesh todos with Campbell I specifically asked for ensuring
we
when you do the ctrl-p-armature thing it makes them automatically, but
a nice script wouldn't go amiss
There is one :-)
http://projects.blender.org/tracker/?func=detailaid=23096group_id=9atid=127
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Right, sorry, found more instructions to read now :-)
Pending mail below.
I should also note that the patch is for 2.53 beta and that it is only for
the file
/scripts/ui/properties_data_modifier.py
Since the user interface has been so awesomely