[Bf-committers] Compile Error on BLEN_VER_RC_1

2011-04-18 Thread Steve Obbayi
Hi all, I am getting this error building Rev. 36213 with Ms VC 2010 ..\..\..\source\icons\winblender.rc(17): error RC2104: undefined keyword or key name: BLEN_VER_RC_1 I have not seen this before, does anyone know where that should be defined? Steve ___

Re: [Bf-committers] Compile Error on BLEN_VER_RC_1

2011-04-18 Thread Steve Obbayi
s which > they > fixed. > > Alex > > On Mon, Apr 18, 2011 at 12:04 PM, Tom Edwards > wrote: > > > It should be generated by source\creator\CMakeLists.txt line 104 > onward. > > It works fine in VC9 though but there's a comment about it not > building > &

Re: [Bf-committers] How & When could we support right-to-left languages?

2011-09-15 Thread Steve Obbayi
I am also not sure on the progress on this, I have some knowledge of Arabic, although not my first language. I would also like to get my hands dirty on this. Any pointers on where to pick up will be much appreciated. Steve - "xiangquan xiao" wrote: > After congcong made an advertisement a

Re: [Bf-committers] How & When could we support right-to-left languages?

2011-09-15 Thread Steve Obbayi
Thanks Kent. These justification and truncation are definitely important things to consider as I go through the necessary code. Steve - "Kent Mein" wrote: > In reply to Steve Obbayi (st...@sobbayi.com): > > > Date: Thu, 15 Sep 2011 18:58:11 +0300 (EAT) > > Fr

Re: [Bf-committers] How & When could we support right-to-left languages?

2011-09-15 Thread Steve Obbayi
Looks like there's going to be some intense work needed here. I have quite a bit of free time over the next few weeks so I will probably use a lot of it getting up to speed in the UI code And by the way, the numbers in Arabic follow the L->R English format. Steve - "Ton Roosendaal" wrote:

Re: [Bf-committers] How & When could we support right-to-left languages?

2011-09-15 Thread Steve Obbayi
; in wmOrtho2(). > > > > Unfortunately a lot of other issues happen still... previews, > icons, > > histograms and so on. All pixeldrawing goes L->R... > > > > -Ton- > > > > > ---- > > T

Re: [Bf-committers] interesting side project

2010-07-06 Thread Steve Obbayi
m...@cs.umn.edu http://www.cs.umn.edu/~mein Kent, I'd like to hear more about this coz it sounds very interesting indeed Steve Obbayi SKYPE: sobbayi http://sobbayi.com http://blog.sobbayi.com ___ Bf-committers mailing list Bf-committers@blender.org http://

Re: [Bf-committers] derived mesh in modifier stack

2010-10-10 Thread Steve Obbayi
emove the modifier it can revert to the original mesh. Someone else can hopefully clarify. Steve Obbayi - Original Message - From: "Tobias Oelgarte" To: bf-committers@blender.org Sent: Sunday, October 10, 2010 6:46:50 PM GMT +03:00 Iraq Subject: [Bf-committers] derived mesh in

[Bf-committers] Mingw/Quicktime building

2010-10-23 Thread Steve Obbayi
terminated. scons: *** [E:\BlenderSVN\build\win32-mingw\source\blender\imbuf\intern\anim_mov ie.o] Error 1 scons: building terminated because of errors. I have Quicktime installed in the correct path. it used to build under VS2008. Steve Obbayi Software Developer

Re: [Bf-committers] Mingw/Quicktime building

2010-10-23 Thread Steve Obbayi
Yeah Thanks Nathan, I finally figured that out. I'll be happy to figure a way around this problem Steve Obbayi Software Developer - Original Message - From: "Nathan Letwory" To: "bf-blender developers" Sent: Saturday, October 23, 2010 2:32:17 PM GMT -05:00

Re: [Bf-committers] 2.55 beta AHOY!

2010-10-29 Thread Steve Obbayi
Windows builds fine with Scons. However with msvc 2010 Express I've only got it to build with CMake 2.8 and disable OpenEXR. Steve Obbayi Software Developer - Original Message - From: "Dave Plater" To: bf-committers@blender.org Sent: Friday, October 29, 2010 1:35:00 P

Re: [Bf-committers] CMake+MSVC workarounds for recent /WX and MT changes

2010-11-02 Thread Steve Obbayi
Hi, I had to explicitly cast the ints to unsigned ints to get it to compile as well. I believe other compilers have been it implicitly. If so then this should be fine. I will also look into the multithreading a little more and give my comments on it. Steve Obbayi Software Developer

Re: [Bf-committers] building blender with clang, scan-build

2011-01-07 Thread Steve Obbayi
This is great, I have been keeping a keen eye on llvm+clang and having blender support it is great Steve - "Campbell Barton" wrote: > Building blender with clang's scan-build gives useful > reports/warnings > which typical compilers wont report. > of course it has a lot of false positives

Re: [Bf-committers] Another svn/projects migrate coming!

2011-02-20 Thread Steve Obbayi
That explains a lot. Thanks Steve Obbayi: Software Developer Homepage: http://www.sobbayi.com - "Ton Roosendaal" wrote: > Hi, > > Oh, he just decided to do this right away :) In the process, svn/ > track

Re: [Bf-committers] Blender native compile for headless servers???

2011-03-08 Thread Steve Obbayi
> Hi, > > On Tue, Mar 8, 2011 at 9:58 PM, Campbell Barton > wrote: > > Probably the easiest way to maintain this would be to use stubs for > > ghost and opengl so we dont litter our codebase with ifdef's. > > > > Brecht did this once for some renderfarm testcase, so he may have > some > > suggest

Re: [Bf-committers] Blender native compile for headless servers???

2011-03-11 Thread Steve Obbayi
> Hi Steve, > > On Wed, Mar 9, 2011 at 6:29 AM, Steve Obbayi > wrote: > > Hi Brecht, I am planning to implement this so a quick question. > > Are their any major huddles you came across that are worth > mentioning other than > > what you have stated here? >

Re: [Bf-committers] GSOC 2011 Proposal - Improving Motion Capture Import & Workflow

2011-04-02 Thread Steve Obbayi
Is it just me, there seems to be nothing on that page... User account "BenjycookI" is not registered. Is the message I get Steve Obbayi - "Benjy Cook" wrote: > Hello everyone,I have uploaded my GSOC proposal to my user page on the > blender wiki.http://