[Bf-committers] Create Link between logic bricks with Python

2011-06-29 Thread Trouble Maker
Right now linking is not a problem, the problem is that there isn't any function to retrieve from a sensor, actuator or controller the list of "things" connected to him(at least last time i checked). Something like sensor.linked() that returns a list of references to the linked object would be cool

[Bf-committers] [BGE PROPOSAL] Saving converted scenes

2011-06-20 Thread Trouble Maker
The reason for why i choose to use char[3] is because it is the same in the DNA struct, and it always worked. I assume that the change to 2.49a, 2.49b, 2.49c where due: only major bugfixing, no major stuff that needed to be additionally stored where added, and the "pending" big 2.5 series. In addit

[Bf-committers] [BGE PROPOSAL] Saving converted scenes

2011-06-19 Thread Trouble Maker
Hi, i made a more detailed proposal for saving converted scenes to file. You can find it here http://wiki.blender.org/index.php/User:Makers_F/Save_converted_BGE_data_out_to_a_file There are still some thing undefined, but i would really like to know if i took a good path for doing this, or there

[Bf-committers] [BGE Proposal]Save converted BGE data out to a file

2011-05-14 Thread Trouble Maker
i've wrote it in the wiki and added a few things http://wiki.blender.org/index.php/User:Makers_F/Save_converted_BGE_data_out_to_a_file If something came up in your mind that can help, please email me, it will be very appreciated :) ___ Bf-committers mai

[Bf-committers] [BGE Proposal]Save converted BGE data out to a file

2011-05-08 Thread Trouble Maker
Here a proposal of mine that i wrote after looking a bit in the code. http://projects.blender.org/developer/diary.php?diary_id=230&diary_user=26292 If i should write it somewhere else where everybody can modify it, let me know and i'll do it. Any help, suggestion or correction will be much apprec

[Bf-committers] BGE IRC Developer Meeting: May 1, 2011

2011-05-01 Thread Trouble Maker
>>> * Save converted BGE data out to a file I would like to start coding about this. I'll write a "proposal" about how i think it should work at the end of this week. Where should i post it for approval/suggestions/changes? ___ Bf-committers mailing list

[Bf-committers] Python access to linked sensor/actuators/controllers in the logic window

2011-04-23 Thread Trouble Maker
Maybe something that follows the sensor_add, controller_add and actuator_add, so bpy.ops.logic.property_add(*type=''*, *name=""*, *object=""*) Btw thanks for the tips, even if it came to my mind after i had posted :) The last problem is to have a collection of the controllers linked to sensors and

[Bf-committers] Python access to linked sensor/actuators/controllers in the logic window

2011-04-23 Thread Trouble Maker
Looking in the documentation i haven't found a way to know which controller is linked to a sensor or which actuator is linked to a controller (and vice versa) with python, it is only possible to set the link. Another problem i run in is that after adding a game property ( game_property_new() ), th

[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [35923] trunk/blender/source: remove bpy python api from blenderplayer, it was being linked but not initialized/available.

2011-04-11 Thread Trouble Maker
In case someone ( I) uses the bpy library to import .obj files at runtime, it won't work with bplayer? (i haven't tried it yet, i'm always running the game from inside blender) Is there a way to allow the use of bpy (i've read of a module(i don't remember if in development or experimental), to impo

[Bf-committers] Access noise functions

2011-04-10 Thread Trouble Maker
Nice news. Is there also a undocumented module for 2.5? If not, is it planned(or feasible)? ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

[Bf-committers] Access noise functions

2011-04-10 Thread Trouble Maker
I wonder if it is possible to directly access the noise functions that are already inside blender. I made a quick research in the api, and found nothing. Maybe would be nice to have it in the mathutils module (i saw a few scripts implement their version of noise functions, and maybe it would be nic