Right now linking is not a problem, the problem is that there isn't any
function to retrieve from a sensor, actuator or controller the list of
"things" connected to him(at least last time i checked).
Something like sensor.linked() that returns a list of references to the
linked object would be cool
The reason for why i choose to use char[3] is because it is the same in the
DNA struct, and it always worked. I assume that the change to 2.49a, 2.49b,
2.49c where due: only major bugfixing, no major stuff that needed to be
additionally stored where added, and the "pending" big 2.5 series. In
addit
Hi,
i made a more detailed proposal for saving converted scenes to file. You can
find it here
http://wiki.blender.org/index.php/User:Makers_F/Save_converted_BGE_data_out_to_a_file
There are still some thing undefined, but i would really like to know if i
took a good path for doing this,
or there
i've wrote it in the wiki and added a few things
http://wiki.blender.org/index.php/User:Makers_F/Save_converted_BGE_data_out_to_a_file
If something came up in your mind that can help, please email me, it will be
very appreciated :)
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Here a proposal of mine that i wrote after looking a bit in the code.
http://projects.blender.org/developer/diary.php?diary_id=230&diary_user=26292
If i should write it somewhere else where everybody can modify it, let me
know and i'll do it.
Any help, suggestion or correction will be much apprec
>>> * Save converted BGE data out to a file
I would like to start coding about this.
I'll write a "proposal" about how i think it should work at the end of
this week.
Where should i post it for approval/suggestions/changes?
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Maybe something that follows the sensor_add, controller_add and
actuator_add, so
bpy.ops.logic.property_add(*type=''*, *name=""*, *object=""*)
Btw thanks for the tips, even if it came to my mind after i had posted :)
The last problem is to have a collection of the controllers linked to
sensors and
Looking in the documentation i haven't found a way to know which controller
is linked to a sensor
or which actuator is linked to a controller (and vice versa) with python, it
is only possible to set the link.
Another problem i run in is that after adding a game property (
game_property_new() ), th
In case someone ( I) uses the bpy library to import .obj files at runtime,
it won't work with bplayer? (i haven't tried it yet, i'm always running the
game from inside blender)
Is there a way to allow the use of bpy (i've read of a module(i don't
remember if in development or experimental), to impo
Nice news.
Is there also a undocumented module for 2.5? If not, is it planned(or
feasible)?
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I wonder if it is possible to directly access the noise functions that are
already inside blender.
I made a quick research in the api, and found nothing.
Maybe would be nice to have it in the mathutils module (i saw a few scripts
implement their
version of noise functions, and maybe it would be nic
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