Hi,
Voicing in as an add-on writer: access to a least square solver would
be highly appreciated. It could simplify and speed-up the LoopTools
script.
So ideally option 1, but more realistically (taking size into
consideration): option 2 will do.
Best,
Bart (Crouch)
On Mon, Apr 23, 2012 at
On Mon, Jan 9, 2012 at 10:42 PM, Campbell Barton ideasma...@gmail.com wrote:
Personally I'd like whatever system we use to be a front-end to source
control (so devs commit our extension repo and magically get listed)
The proposal made by Moraes is very interesting imho. And most of the
Hello Andrew,
Even though this change might be for the better, it has the potential
to break existing scripts. There already was a change in the
vector/matrix multiplication order some months ago, and the result was
that a lot of users complained about broken scripts.
I have to admit that I might
Since I'm not familiar with Blender's C source, I can't comment on the way
the patch is written. But as an end-user the proposed method sounds like a
good solution.
The callbacks aren't associated with specific datablocks, but since the
context and the ID data can be accessed in the callback
On Tue, May 10, 2011 at 9:18 AM, Nathan Letwory
nat...@letworyinteractive.com wrote:
index visualiser has currently an error, which gets printed to the
console, thus prevents the console from being closed.
Thanks for the report. Just committed a fix to SVN for the index visualiser
add-on
If you're talking about doing this in python, there is a very useful code
snippet at BA*.
It's using old api calls, but the math behind it is still sound. I've
successfully used it in Blender 2.5.
*
Also a lock camera to view option would be great so we can just move
the camera like we move any other viewport
Like Campbell said, that isn't very hard to do in python. Below you can find
some code for it.
Copy the text below into the text-editor, Run Script (alt+P), go to 3d-view,
search
On Mon, Apr 4, 2011 at 4:29 AM, Campbell Barton ideasma...@gmail.comwrote:
3) polluting custom properties.
I just discussed this with Campbell on irc and I'll implement his suggestion
to store the cache in the python module, so as not to pollute the custom
properties. New version of the script
On Wed, Mar 30, 2011 at 4:23 PM, Wenzel Jakob wen...@wazlaf.org wrote:
Hello Ton and Doug,
Campbell requested to put use cases at the bottom of his Wiki page
(http://wiki.blender.org/index.php/User:Ideasman42) so that a list of
requirements can be made.
Thanks for the heads-up, I've added
Campbell wrote:
You have a valid point that we need python integration:
IMHO scripts should be able to handle notifiers and ability to define
update functions for python defined properties.
Python defined update functions I can do but handling notifiers should
be discussed with Ton first
Good proposal. I especially like the part on separating Modify In-Place
Methods.
Cheers,
Bart (Crouch)
On Thu, Feb 3, 2011 at 7:08 PM, Martin Poirier the...@yahoo.com wrote:
Those mathematical operations aren't defined on eulers triplets.
Unless you really really know what you are doing, use
Hi Campbell,
What might be helpful is to have an example of recommended practice.
Speaking for myself: right now it's often a matter of experimentation to get
things to work and this might result in solutions that depend on bad
practice.
For example, if you wish your add-on to display a panel
When a user has a lot of scripts in his add-ons folder, the add-ons
panel (in User Preferences) will become messy. After asking ideasman42
about it I wrote an improved user interface script, which reorganises
the panel. It adds filtering and search functionality, as well as the
ability to display
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