Re: [Bf-committers] Proposal: Up blender requirements to OpenGL 2.1

2015-01-21 Thread brita
Upgrading the minimum to 2.1 does not mean that Blender does not use higher OpenGL features. It can always query for the ogl version and use the available features, resulting, for example, in more performance. There is no need of a separate build. The question is if versions older than 2.1 can be

Re: [Bf-committers] BioBlender AddOn

2014-12-02 Thread brita
Hi there! I am not sure if I understood what you wish.. Make open one of your versions so that it can be continued by others? Answers to those specific problems of BB1? You need some of the features you implemented in the branch available in master, so that you no longer have those problems? --

Re: [Bf-committers] Developer Guidelines

2014-11-16 Thread brita
Hi Anish, with the experience you claim, I would suggest you to get started with the addons repository, as it is python code and not C/C++. For a smoother adaptation :) Start by building Blender: http://wiki.blender.org/index.php/Dev:Doc/Building_Blender and get in touch with the developers'

[Bf-committers] end of gsoc and GE tracker

2014-08-23 Thread brita
Hi all, my summer of code has now ended and now I have to focus on delivering my thesis during the next 2 months. This means that I will not be available to keep working on the GE tracker. I will still be around :) just focusing on something else. Here you find the report of my gsoc:

Re: [Bf-committers] [Bf-gamedev] game engine scenegraph: design, review and questions

2014-07-22 Thread brita
Ortiz, i meant to thank you for the example you provided, and asked to see Jacob's logic brick setup. Clearing the response for clarity on what I still need feedback: 3) Parenting types When I parent to a vertex, does it mean I am only parenting to the position? As a user I am not choosing the

Re: [Bf-committers] Blender developers meeting minutes - July 20, 2014

2014-07-22 Thread brita
Clarification: I only fixed 50 of the 130 reports. 130 is the total of closed reports by all the GE team since the gsoc started. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] [Bf-gamedev] game engine scenegraph: design, review and questions

2014-07-21 Thread brita
the second part of my message for you Didn't reach you which was: Are you in contact with Dalai Felinto? I think he could help you too. dfeli...@gmail.com Yours, Ortiz (chicor...@gmail.com) On 19 July 2014 05:08, Jorge Bernal jbernalmarti...@gmail.com wrote: Hi Brita, 2014-07-19 2

[Bf-committers] game engine scenegraph: design, review and questions

2014-07-18 Thread brita
Hey all, in the time I spent in the game engine tracker for my gsoc, I found more than a couple of bugs related with basic parent/child transforms. While these can be in other places (such as data conversion, or the python api), the core is really the scene graph. I reviewed and documented my

Re: [Bf-committers] Proposal for handling bug reports

2014-07-03 Thread brita
Any suggestion for hardware specific reports? In the game engine tracker, I am adding platform specific bugs that I can not test to 'Platform: Windows' etc, but I am unsure about what to do with reports based on features my GPU does not support or input devices that I (or any other active dev)

Re: [Bf-committers] BGE developer meeting

2014-06-09 Thread brita
The meeting went through and quite some people showed up to weight in their opinions. Thank you all, it is good too see the interest on the project. Here is the summary of the meeting, the wiki will be updated accordingly: We reviewed the planning presented on the roadmap

[Bf-committers] BGE developer meeting

2014-06-06 Thread brita
Hi all, this mail serves to let you know that there will be a meeting about future BGE development at #bgecoders on Monday, day 9 at 21h UTC. The topics will be the current issues with the GE, what should take priority and how everything fits with other projects and the blender roadmap. I will

Re: [Bf-committers] Link error - JPEG_LIBRARY not found

2014-04-26 Thread brita
Hey, run ccmake or cmake-gui and check the values where it is searching for the jpeg library. There is probably something not set properly there. ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] Can't recompile after interruption

2014-03-13 Thread brita
Hey, python-requests was added for something to do with http requests for the sketchfab addon (and usable for other addons). To have this working, you should install python requests via your OS normal way or http://docs.python-requests.org/en/latest/user/install/ . If you don't care about this

[Bf-committers] Blenderplayer and debug/release options + file vs command line

2013-06-22 Thread brita
There are currently some inconsistencies in the way blenderplayer handles some (visualization) options. I started to address this, but it turned into an usability discussion and so feedback from all is welcome. Blenderplayer can be started from within blender or externally. It mostly uses the

Re: [Bf-committers] Blender Center of Mass - Voxel data better algorithm?

2013-06-15 Thread brita
Is the problem different vertex density? I don't know how it is currently implemented, but, if vertex density is the problem, the face's area can weight in with no need for voxel dataset. -- InĂªs Almeida ___ Bf-committers mailing list