Hello there,
Since I can't have OpenMP support on VC++ Express, even with SDK, I'm trying
the Campbell way
using QTcreator, cmake and MinGWx64 to compile blender for windows x64
I'm not using OpenMP because I want to just compile blender without it first
( I got errors with openmp enabled.. hope
, 2010 at 9:41 PM, Nathan Letwory wrote:
> On 23.5.2010 20:56, Mitchell Stokes wrote:
> > On Sat, May 22, 2010 at 9:46 AM, ennio tr wrote:
> >
> > CMake 2.8 can generate VS 2010 project files. However, I got linking
> errors
> > when trying to build with 2010. Maybe y
Hello,
Now that Visual C++ and the new Windows SDK 7.1 are out, It's possibile to
set the environment to compile for win32 and x64 too.
I've already did it just don't compile because vs projects files need to be
updated to vs 2010.
I really don't know ( but would like to ) how to update the projec
I'm too nab to find a way... damn!
On Fri, May 21, 2010 at 4:11 PM, Campbell Barton wrote:
> this was requested on IRC today.
>
> Take a look at CMakeList.txt:270 - 440
>
> The flags used look like they are only for MSVC, Im guessing someone
> could look at scons build flags for mingw and copy to
Hello guys,
well I'll try to be as short as possible since I don't want you to waste too
much time :p.
Till few days ago, I was compiling Blender for Windows x64 systems, using
Visual Studio Pro 2008.
With the release of 2010, I installed this last and tried to build blender
looking if there were
Hey, this can be very handy. I thought background images were working this
way but, I had to use textured planes as references for modeling.
Would be usefull to se a mesh to be displayed always as textured, even you
change display mode to wireframe or shaded.
Thank you.
On Mon, Jan 18, 2010 at 11: