[Bf-committers] Compile: Windows x64 + QTcreator + Cmake + MinGW x64 - Help me :)

2010-05-28 Thread ennio tr
Hello there, Since I can't have OpenMP support on VC++ Express, even with SDK, I'm trying the Campbell way using QTcreator, cmake and MinGWx64 to compile blender for windows x64 I'm not using OpenMP because I want to just compile blender without it first ( I got errors with openmp enabled.. hope

Re: [Bf-committers] Update VS project for VS 2010 ?

2010-05-23 Thread ennio tr
, 2010 at 9:41 PM, Nathan Letwory wrote: > On 23.5.2010 20:56, Mitchell Stokes wrote: > > On Sat, May 22, 2010 at 9:46 AM, ennio tr wrote: > > > > CMake 2.8 can generate VS 2010 project files. However, I got linking > errors > > when trying to build with 2010. Maybe y

[Bf-committers] Update VS project for VS 2010 ?

2010-05-22 Thread ennio tr
Hello, Now that Visual C++ and the new Windows SDK 7.1 are out, It's possibile to set the environment to compile for win32 and x64 too. I've already did it just don't compile because vs projects files need to be updated to vs 2010. I really don't know ( but would like to ) how to update the projec

Re: [Bf-committers] Compiling Blender on CodeBlocks/MinGW

2010-05-21 Thread ennio tr
I'm too nab to find a way... damn! On Fri, May 21, 2010 at 4:11 PM, Campbell Barton wrote: > this was requested on IRC today. > > Take a look at CMakeList.txt:270 - 440 > > The flags used look like they are only for MSVC, Im guessing someone > could look at scons build flags for mingw and copy to

[Bf-committers] Build - Compile Blender for Windows x64 without Visual Studio ?

2010-05-20 Thread ennio tr
Hello guys, well I'll try to be as short as possible since I don't want you to waste too much time :p. Till few days ago, I was compiling Blender for Windows x64 systems, using Visual Studio Pro 2008. With the release of 2010, I installed this last and tried to build blender looking if there were

Re: [Bf-committers] Patch: New functionality for background images

2010-01-18 Thread ennio tr
Hey, this can be very handy. I thought background images were working this way but, I had to use textured planes as references for modeling. Would be usefull to se a mesh to be displayed always as textured, even you change display mode to wireframe or shaded. Thank you. On Mon, Jan 18, 2010 at 11: