[Bf-committers] Repeat in image UV/Image view uses a lot of CPU

2013-04-25 Thread imagene...@gmail.com
Hello, I have noticed that selecting that the image be repeated in the view utilizes a lot of CPU when zoomed out from the texture. This doesn't appear to make a lot of sense. Perhaps this is incorrectly implemented/can be improved? ___ Bf-committers

[Bf-committers] Vertex duplication, dupligroup empty rendered in Cycles

2013-04-25 Thread imagene...@gmail.com
Windows XP, Nvidia 9800M Blender 2.65 and 2.66 1. When the object being duplicated with verts is an empty that itself is duplicating a group, in Cycles only, the empty is rendered as well which is incorrect behavior. 2. In addition, though I personally don't care as I don't use BI, in BI, the

[Bf-committers] A way to apply transformation to all key frames?

2013-03-19 Thread imagene...@gmail.com
Hello, I would like to move an animated object. There does not appear to be a way to do so without applying the transformation to every relevant key. Is there a script or a way to apply a transformation to all relevant keys? Presumably, a workflow would look something like: Select relevant keys

[Bf-committers] F Curve cycle modifier: Select frames to cycle, infinite end frame

2013-03-11 Thread imagene...@gmail.com
There needs to be an option to select which frames to actually cycle. Ie, an animation can consist of a few starting frames and then a set number of frames that you want to cycle for a finite amount of frames and then a finishing number of frames. In addition, there needs to be a way to specify

[Bf-committers] Particle instance animation starting from birth

2013-03-08 Thread imagene...@gmail.com
Hello, I would like to request that the following feature is added: That when specifying an object as the particle render, we have an option to specify that the object's animation occurs in the following ways. 1. The animation begins with the birth of the particle 2. The animation is set to the

[Bf-committers] [Feature Request] Separate Cycles Rendered 3dView (Layer) Configuration

2013-03-03 Thread imagene...@gmail.com
I would to request the following with regards to the following problem: Problem: I would like to be able to hide emitters in the 3d view you are using for editing your scene/models, while having these emitters affect the lighting in the 3d view that is set to rendered. Otherwise, the workflow