Hello, I have noticed that selecting that the image be repeated in the view
utilizes a lot of CPU when zoomed out from the texture. This doesn't appear
to make a lot of sense. Perhaps this is incorrectly implemented/can be
improved?
___
Bf-committers
Windows XP, Nvidia 9800M
Blender 2.65 and 2.66
1. When the object being duplicated with verts is an empty that itself is
duplicating a group, in Cycles only, the empty is rendered as well which is
incorrect behavior.
2. In addition, though I personally don't care as I don't use BI, in BI,
the
Hello, I would like to move an animated object. There does not appear to be
a way to do so without applying the transformation to every relevant key.
Is there a script or a way to apply a transformation to all relevant keys?
Presumably, a workflow would look something like:
Select relevant keys
There needs to be an option to select which frames to actually cycle. Ie,
an animation can consist of a few starting frames and then a set number of
frames that you want to cycle for a finite amount of frames and then a
finishing number of frames.
In addition, there needs to be a way to specify
Hello, I would like to request that the following feature is added:
That when specifying an object as the particle render, we have an option to
specify that the object's animation occurs in the following ways.
1. The animation begins with the birth of the particle
2. The animation is set to the
I would to request the following with regards to the following problem:
Problem:
I would like to be able to hide emitters in the 3d view you are using for
editing your scene/models, while having these emitters affect the lighting
in the 3d view that is set to rendered. Otherwise, the workflow