Hi developers,
I found that the UTF-8 character "…" in string in
source/blender/editors/interface/interface_widgets.c doesn't compile under
MSVC2008 (Simplified Chinese edition), because the default code page isn't
UTF-8, but CP936. I changed it to "\xE2\x80\xA6" (the hard-coded UTF-8
represen
I think you need terrain LOD (e.g. open source library libMini), maybe you need
to write your simulation code in C++, not in Blender...
> From: pierrick.k...@gmail.com
> Date: Tue, 22 Oct 2013 17:42:39 +0200
> To: bf-committers@blender.org
> Subject: [Bf-committers] Terrain modeling
>
> Hello,
>
I think it should be DroidSansFallback which contains CJK characters.
> Date: Tue, 3 Sep 2013 23:41:47 +0200
> From: joc...@herr-schmitt.de
> To: bf-committers@blender.org
> Subject: [Bf-committers] CFK Clphs in droidsans.ttf.gz
>
> Hello,
>
> a user of the Fedora package of blender has complain
> From: brechtvanlom...@pandora.be
> Date: Sun, 16 Jun 2013 05:38:58 +0200
> To: bf-committers@blender.org
> Subject: Re: [Bf-committers] Blender Center of Mass - Voxel data better
> algorithm?
>
> Indeed, you can compute the exact volume of a closed triangle mesh by
> summing signed volu
How about tetrahedron tessellation algorithm? IMO it will produce *exact*
result (no mathematical proof because I think it's trivially true ;) Correct me
if I'm wrong ) if the density of material is constant. If we only need to
calculate center of mass we can allow 'negative' tetrahedron in tess
Hi,
I have updated the cloth air pressure patch (#30941) to make it work with
latest Blender svn version (r55292). I also merged cloth sewing seams patch
(#31269) to my patch, so I
removed the spring length scaling factor (use negative value for cloth
shrinking in #31269 instead). I don't kno
There are no dead keys in Chinese language keyboard, we use IME instead
> Date: Tue, 19 Feb 2013 18:42:21 -0500
> From: kuzsa...@gmail.com
> To: har...@hacheson.com; bf-committers@blender.org
> Subject: Re: [Bf-committers] Windows dead key accented characters
>
> Hi.
>
> Seems good.
> I will te
Thanks, maybe during this period I'd like to add some new features...
> Date: Sat, 14 Apr 2012 08:52:31 +1000
> From: mfoxd...@gmail.com
> To: bf-committers@blender.org
> Subject: Re: [Bf-committers] New patch: Blender cloth simulator air pressure
> enhancement
>
>
Hi,
I have just submitted a new patch in the patch tracker:
http://projects.blender.org/tracker/index.php?func=detail&aid=30941&group_id=9&atid=127
, it's about cloth simulator air pressure enhancement. Any suggestions are
welcome :)
_