[Bf-committers] Change scene by python API

2011-03-23 Thread revuedelibre .
Hello, Is there a solution to change Scene by python API ? I found that we can change it by screen.scene = bpy.data.scene['NewScene']. Juste after that, bpy.ops.mesh.primitive_cube_add() have does : - add a cube in the new selected scene when these 2 actions are done step by step in python cons

Re: [Bf-committers] Change scene by python API

2011-03-24 Thread revuedelibre .
Hello, Nobody to help me ? It is quite strange to have a different way to work in console and in a script ... Regards, On Wed, Mar 23, 2011 at 8:28 AM, revuedelibre . wrote: > Hello, > > Is there a solution to change Scene by python API ? > > I found that we can change it

Re: [Bf-committers] Change scene by python API

2011-03-24 Thread revuedelibre .
ging the scene via bpy.context.screen.scene? That > might work. > > Cheers > > > On Thu, Mar 24, 2011 at 8:34 PM, revuedelibre . >wrote: > > > Hello, > > > > Nobody to help me ? > > > > It is quite strange to have a different way to work in consol

[Bf-committers] Bind Camera to markers

2010-06-09 Thread revuedelibre .
Hello, I recently discover that way to change active camera during render is to use "Bind camera to markers". Why use markers ? Why not use Keyframe/drivers to change Scene.camera ( would be more homogeneous to other anim settings ) ? Using markers, after binding, how to retrieve witch camera is

Re: [Bf-committers] meeting minutes - June 13, 2010

2010-06-14 Thread revuedelibre .
On 6/14/10, Matt Ebb wrote: > > > On 14/06/2010, at 09:46 , Tom M wrote: > > > Campbell also proposed either marking the Render API as unstable for > > the release and/or removing it. > > > > It was pointed out that a number of external renderers are making use > > of this API so their input shoul