Hello,
Is there a solution to change Scene by python API ?
I found that we can change it by screen.scene = bpy.data.scene['NewScene'].
Juste after that, bpy.ops.mesh.primitive_cube_add() have does :
- add a cube in the new selected scene when these 2 actions are done step by
step in python cons
Hello,
Nobody to help me ?
It is quite strange to have a different way to work in console and in a
script ...
Regards,
On Wed, Mar 23, 2011 at 8:28 AM, revuedelibre . wrote:
> Hello,
>
> Is there a solution to change Scene by python API ?
>
> I found that we can change it
ging the scene via bpy.context.screen.scene? That
> might work.
>
> Cheers
>
>
> On Thu, Mar 24, 2011 at 8:34 PM, revuedelibre . >wrote:
>
> > Hello,
> >
> > Nobody to help me ?
> >
> > It is quite strange to have a different way to work in consol
Hello,
I recently discover that way to change active camera during render is to use
"Bind camera to markers".
Why use markers ? Why not use Keyframe/drivers to change Scene.camera (
would be more homogeneous to other anim settings ) ?
Using markers, after binding, how to retrieve witch camera is
On 6/14/10, Matt Ebb wrote:
>
>
> On 14/06/2010, at 09:46 , Tom M wrote:
>
> > Campbell also proposed either marking the Render API as unstable for
> > the release and/or removing it.
> >
> > It was pointed out that a number of external renderers are making use
> > of this API so their input shoul