Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [27617] trunk/blender/source/gameengine/ VideoTexture/Texture.cpp: BGE: bindId property in VideoTexture.Texture ( to get the openG

2010-04-09 Thread Dalai Felinto
Hi again Carsten (or who be interested), I put together another demo of using bindId. Maybe this one is more clear for artists. http://blenderecia.orgfree.com/blender/dome/250_model_habitacao_bgl.blend use space to enable/disable it. wasd to rotate the dome The script file is fulldome_view.py.

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [27617] trunk/blender/source/gameengine/ VideoTexture/Texture.cpp: BGE: bindId property in VideoTexture.Texture ( to get the openG

2010-03-20 Thread Carsten Wartmann
Am 20.03.2010 01:11, schrieb Dalai Felinto: Log Message: --- BGE: bindId property in VideoTexture.Texture (to get the openGL id of the texture) Now if you have a VideoTexture.Texture you can use its id and draw it with bgl The Id is only going to be valid if the obj you are getting