Hi again Carsten (or who be interested),
I put together another demo of using bindId. Maybe this one is more clear
for artists.
http://blenderecia.orgfree.com/blender/dome/250_model_habitacao_bgl.blend
use space to enable/disable it.
wasd to rotate the dome
The script file is fulldome_view.py.
Am 20.03.2010 01:11, schrieb Dalai Felinto:
Log Message:
---
BGE: bindId property in VideoTexture.Texture (to get the openGL id of the
texture)
Now if you have a VideoTexture.Texture you can use its id and draw it with bgl
The Id is only going to be valid if the obj you are getting