Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [27617] trunk/blender/source/gameengine/ VideoTexture/Texture.cpp: BGE: bindId property in VideoTexture.Texture ( to get the openG

2010-04-09 Thread Dalai Felinto
Hi again Carsten (or who be interested), I put together another demo of using bindId. Maybe this one is more clear for artists. http://blenderecia.orgfree.com/blender/dome/250_model_habitacao_bgl.blend use space to enable/disable it. wasd to rotate the dome The script file is fulldome_view.py. Th

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [27617] trunk/blender/source/gameengine/ VideoTexture/Texture.cpp: BGE: bindId property in VideoTexture.Texture ( to get the openG

2010-03-21 Thread Dalai Felinto
Hi Carsten, 1) what's the real use for this: We are literally using the file I'm sharing. The only difference is the mask image and that the faces position come from an OpenCV face detection application passing their location through sockets. So this is the "real use" for this :) More specificall

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [27617] trunk/blender/source/gameengine/ VideoTexture/Texture.cpp: BGE: bindId property in VideoTexture.Texture ( to get the openG

2010-03-20 Thread Carsten Wartmann
Am 20.03.2010 01:11, schrieb Dalai Felinto: > Log Message: > --- > BGE: bindId property in VideoTexture.Texture (to get the openGL id of the > texture) > > Now if you have a VideoTexture.Texture you can use its id and draw it with bgl > The Id is only going to be valid if the obj you are g