Is there an alternative mechanism for achieving the same result available?
>From this revision onwards I've lost the ability to set the object's colour
from the LuxRender material editor, which is something our users find really
useful.
TBH, I'm a bit peeved that something like this would be disab
Actually, the bigger problem that I just forgot about is that using blender
lamps in LuxRender is now completely broken too.
Cheers,
Doug.
On 7 December 2010 19:43, Doug Hammond wrote:
> Is there an alternative mechanism for achieving the same result available?
> From this revision onwards I've
Hi Doug,
I'm quite sure that this bad practice to do this but weather it should
be disallowed or not is another thing.
Having drawing functions change material/scene/object data is error prone IMHO.
- Can be used as a sloppy way to initialize variables, With the gotcha
that if the panel never show
Hi Campbell,
What might be helpful is to have an example of recommended practice.
Speaking for myself: right now it's often a matter of experimentation to get
things to work and this might result in solutions that depend on bad
practice.
For example, if you wish your add-on to display a panel wit
Hi,
On Wed, Dec 8, 2010 at 9:49 AM, bartius crouch wrote:
> What might be helpful is to have an example of recommended practice.
> Speaking for myself: right now it's often a matter of experimentation to get
> things to work and this might result in solutions that depend on bad
> practice.
We do
Hi,
I don't think I'm on bf-python yet, I get most dev comms from bf-comitters
and bf-extensions. I will subscribe later.
Regarding a use case: the only one I cannot work around at the minute is to
set an object's colour from the LuxRender material editor. To do this either
requires some sort of
Hi!
I'm writing 3d-Coat Applink Addon, and this limitation was really harsh for
my script.
I'm not so skilled programmer in python and I finally got the scirpt as a
stable level.
Now it's broken again. Right now my biggest error is this: Runtimerror:
written in Scene variables not possible.
Righ
@Kalle, looked into the 3D Coat script.
If you really need to modify a data this can always be made into an
operator the user activates from a button but in this case I think it
could be avoided.
- Setting the scene to GLSL when the panel first draws (first error) Line 57.
The way it is now, this
Thanks Campbell. That helped a lot. I was able to make working copy again.
But I think that it
really needs some clean up. Thanks again for pointing the right direction.
2010/12/9 Campbell Barton
> @Kalle, looked into the 3D Coat script.
>
> If you really need to modify a data this can always be