Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [33522] trunk/blender/source/gameengine/ Ketsji: BGE BugFix: [#21246] Some values for ipoactuator. frameEnd and frameStart make ip

2011-02-10 Thread Dalai Felinto
I take Campbell's reply as a +1 and since I can't see any draw-sides on that I just committed it. Carsten, please put it in a great use ;) Some people may say that the ui is a bit clunky with the decimals, I have no strong opinions here. -- Dalai 2011/2/7 Carsten Wartmann : > Am 07.02.2011 22:23,

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [33522] trunk/blender/source/gameengine/ Ketsji: BGE BugFix: [#21246] Some values for ipoactuator. frameEnd and frameStart make ip

2011-02-07 Thread Carsten Wartmann
Am 07.02.2011 22:23, schrieb Dalai Felinto: > Just for the records. ... > That said we have the "Property" playmode which most of the time has a > float on it. So to have floats there wouldn't be a problem. However Yes, I used this many times where a resolution on a frame was not enough. > Blende

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [33522] trunk/blender/source/gameengine/ Ketsji: BGE BugFix: [#21246] Some values for ipoactuator. frameEnd and frameStart make ip

2011-02-07 Thread Campbell Barton
Blenders DNA handles conversion between float/int/short/(probably char too) values so its ok to make changes like this without do_versions(), just double check it does what you expect. On Mon, Feb 7, 2011 at 9:23 PM, Dalai Felinto wrote: > Just for the records. > Actually the values are all store

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [33522] trunk/blender/source/gameengine/ Ketsji: BGE BugFix: [#21246] Some values for ipoactuator. frameEnd and frameStart make ip

2011-02-07 Thread Dalai Felinto
Just for the records. Actually the values are all stored as integers so the only way of changing that would be changing the DNA and doing a do_version. I wonder if a change from integer to float in a struct can go harmless, that would be neat too. That said we have the "Property" playmode which mo

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [33522] trunk/blender/source/gameengine/ Ketsji: BGE BugFix: [#21246] Some values for ipoactuator. frameEnd and frameStart make ip

2010-12-09 Thread Carsten Wartmann
Am 09.12.2010 09:28, schrieb Dalai Felinto: > Hi Carsten, > I know floats are supported internally. The UI, however, forces you to pick > an integer for the frame start and end. I don't have a strong opinion here, > but shouldn't the API match the UI "constraints"? For maximum flexibility change t

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [33522] trunk/blender/source/gameengine/ Ketsji: BGE BugFix: [#21246] Some values for ipoactuator. frameEnd and frameStart make ip

2010-12-09 Thread Dalai Felinto
Hi Carsten, I know floats are supported internally. The UI, however, forces you to pick an integer for the frame start and end. I don't have a strong opinion here, but shouldn't the API match the UI "constraints"? Cheers, Dalai 2010/12/8 Carsten Wartmann > Am 07.12.2010 02:54, schrieb Dalai Feli

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [33522] trunk/blender/source/gameengine/ Ketsji: BGE BugFix: [#21246] Some values for ipoactuator. frameEnd and frameStart make ip

2010-12-08 Thread Carsten Wartmann
Am 07.12.2010 02:54, schrieb Dalai Felinto: > Revision: 33522 > > http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=33522 > Author: dfelinto > Date: 2010-12-07 02:54:25 +0100 (Tue, 07 Dec 2010) > > Log Message: > --- > BGE BugFix: [#2