Ack, sorry Dalai, I just don't get it :)
Thomas
> Discussion to be continued over the tracker:
> http://projects.blender.org/tracker/?func=detail&atid=498&aid=25963&group_id=9
>
> Cheers,
> Dalei, I mean Dalai ;)
>
> 2011/2/7 Thomas Dinges:
>> Hi Dalei,
>> thanks for your feedback!
>> I appreciate
Discussion to be continued over the tracker:
http://projects.blender.org/tracker/?func=detail&atid=498&aid=25963&group_id=9
Cheers,
Dalei, I mean Dalai ;)
2011/2/7 Thomas Dinges :
> Hi Dalei,
> thanks for your feedback!
> I appreciate that very much, because I don't get feedback regarding
> UI/In
Hi Dalei,
thanks for your feedback!
I appreciate that very much, because I don't get feedback regarding
UI/Interface (concerning the python scripts) very often.
> Hi Thomas,
> options such as framing (Letterbox/Extend/Scale) and background color
> are actually used for both Player and the embed BG
Hi Thomas,
options such as framing (Letterbox/Extend/Scale) and background color
are actually used for both Player and the embed BGE. So why not the
mouse? The way I see it (and the reason why it's there) is because
Blender itself always has a mouse pointer. BlenderPlayer, however, as
a standalone