maybe bmesh is an opportunity to kill vertex group mirroring in vgroup
modifier or at least have it off by default. I still can't imagine any real
use for this
cheers
Daniel Salazar
3Developer.com
On Thu, Dec 29, 2011 at 3:15 AM, Campbell Barton ideasma...@gmail.comwrote:
Revision: 42970
Off by default is fine, but removal all together i will not allow, it
has helped me and many other users immensely modelling a symmetrical
object but having each side independently animated, all this does is
mirror weights in vgroup .L to vgroup .R
On 30/12/11 09:24, Daniel Salazar -
Currently I see it as very hacky, there arent tools to create the needed
mirrored vgroups, the mirror direction is hardcoded and no where to be seen
on the UI. Maybe this functionality should better go to a vgroup modifier
instead
cheers
Daniel Salazar
3Developer.com
On Thu, Dec 29, 2011 at
NO and is not hacky at all as it does dose Front and back aswell and it
uses the same function for flipping as anything else, does, and truth
be told im not a fan of the vgroup mods as they seem to be too hackish
On 30/12/11 09:39, Daniel Salazar - 3Developer.com wrote:
Currently I see it as
Can anything be done so you dont have to create the empty vgroups by hand
or at all?
Daniel Salazar
3Developer.com
On Thu, Dec 29, 2011 at 4:52 PM, Michael Fox mfoxd...@gmail.com wrote:
NO and is not hacky at all as it does dose Front and back aswell and it
uses the same function for
when you do the ctrl-p-armature thing it makes them automatically, but
a nice script wouldn't go amiss
On 30/12/11 10:02, Daniel Salazar - 3Developer.com wrote:
Can anything be done so you dont have to create the empty vgroups by hand
or at all?
Daniel Salazar
3Developer.com
when you do the ctrl-p-armature thing it makes them automatically, but
a nice script wouldn't go amiss
There is one :-)
http://projects.blender.org/tracker/?func=detailaid=23096group_id=9atid=127
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what i'm saying is current use of this feature is a corner case since you
can't possibly develop a full character retaining mirror modifier. However
the modifier stack is getting more and more corner case features this days..
Daniel Salazar
3Developer.com
On Thu, Dec 29, 2011 at 5:30 PM, Rasmus