Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [46478] trunk/blender/source/blender/ editors/render/render_shading.c: fix: #31374 Wrong/ Missleading hint texts in material assig

2012-05-09 Thread Campbell Barton
Don't think this is right, this operator applies to selected curves, nurbs, 3d text too. When being more general in these cases suggest to replace `faces` with `geometry`. On Wed, May 9, 2012 at 7:14 PM, Gaia Clary gaia.cl...@machinimatrix.org wrote: Revision: 46478          

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [46478] trunk/blender/source/blender/ editors/render/render_shading.c: fix: #31374 Wrong/ Missleading hint texts in material assig

2012-05-09 Thread Daniel Salazar - 3Developer.com
Also Material != Material Slot Daniel Salazar patazstudio.com On Wed, May 9, 2012 at 1:03 PM, Campbell Barton ideasma...@gmail.comwrote: Don't think this is right, this operator applies to selected curves, nurbs, 3d text too. When being more general in these cases suggest to replace `faces`

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [46478] trunk/blender/source/blender/ editors/render/render_shading.c: fix: #31374 Wrong/ Missleading hint texts in material assig

2012-05-09 Thread Gaia
Hi. Sorry, i was not aware of this. So what about this: Assign active material to selection Select by active material Deselect by active material however i have some questions: - What does a material assignment to a curve do ? - can i assign multiple materials to curves/text/nurbs ? Gaia On

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [46478] trunk/blender/source/blender/ editors/render/render_shading.c: fix: #31374 Wrong/ Missleading hint texts in material assig

2012-05-09 Thread Daniel Salazar - 3Developer.com
Gaia a material slot is an ID that *can* point to a material. It's incorrect to use the term material instead of material slot. This are all operations that you can do with 0 materials Daniel Salazar patazstudio.com On Wed, May 9, 2012 at 1:26 PM, Gaia gaia.cl...@machinimatrix.org wrote: Hi.

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [46478] trunk/blender/source/blender/ editors/render/render_shading.c: fix: #31374 Wrong/ Missleading hint texts in material assig

2012-05-09 Thread Gaia
so would this be ok ? Assign active material slot to selection Select by active material slot Deselect by active material slot cheers, Gaia On 09.05.2012 21:29, Daniel Salazar - 3Developer.com wrote: Gaia a material slot is an ID that *can* point to a material. It's incorrect to use the term

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [46478] trunk/blender/source/blender/ editors/render/render_shading.c: fix: #31374 Wrong/ Missleading hint texts in material assig

2012-05-09 Thread Daniel Salazar - 3Developer.com
Sounds fine :) Daniel Salazar patazstudio.com On Wed, May 9, 2012 at 1:31 PM, Gaia gaia.cl...@machinimatrix.org wrote: so would this be ok ? Assign active material slot to selection Select by active material slot Deselect by active material slot cheers, Gaia On 09.05.2012 21:29,