Don't think this is right, this operator applies to selected curves,
nurbs, 3d text too.
When being more general in these cases suggest to replace `faces` with
`geometry`.
On Wed, May 9, 2012 at 7:14 PM, Gaia Clary gaia.cl...@machinimatrix.org wrote:
Revision: 46478
Also Material != Material Slot
Daniel Salazar
patazstudio.com
On Wed, May 9, 2012 at 1:03 PM, Campbell Barton ideasma...@gmail.comwrote:
Don't think this is right, this operator applies to selected curves,
nurbs, 3d text too.
When being more general in these cases suggest to replace `faces`
Hi.
Sorry, i was not aware of this.
So what about this:
Assign active material to selection
Select by active material
Deselect by active material
however i have some questions:
- What does a material assignment to a curve do ?
- can i assign multiple materials to curves/text/nurbs ?
Gaia
On
Gaia a material slot is an ID that *can* point to a material. It's
incorrect to use the term material instead of material slot. This are all
operations that you can do with 0 materials
Daniel Salazar
patazstudio.com
On Wed, May 9, 2012 at 1:26 PM, Gaia gaia.cl...@machinimatrix.org wrote:
Hi.
so would this be ok ?
Assign active material slot to selection
Select by active material slot
Deselect by active material slot
cheers,
Gaia
On 09.05.2012 21:29, Daniel Salazar - 3Developer.com wrote:
Gaia a material slot is an ID that *can* point to a material. It's
incorrect to use the term
Sounds fine :)
Daniel Salazar
patazstudio.com
On Wed, May 9, 2012 at 1:31 PM, Gaia gaia.cl...@machinimatrix.org wrote:
so would this be ok ?
Assign active material slot to selection
Select by active material slot
Deselect by active material slot
cheers,
Gaia
On 09.05.2012 21:29,