Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [52084] trunk/blender/source/gameengine: bge mesh conversion speedup, avoid calling ConvertMaterial() on every face .

2012-11-11 Thread Campbell Barton
Hi Mitchell, I wasn't aware your patch addressed this issue of "in-efficient BGE-per-face-material conversion", I have no problems with reverting my commit to avoid conflicts so your patch can be applied instead (if its resolving more issues & is stable). But I think shows some issues in BGE deve

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [52084] trunk/blender/source/gameengine: bge mesh conversion speedup, avoid calling ConvertMaterial() on every face .

2012-11-11 Thread Mitchell Stokes
If you wanted to eliminate per face material conversion, you could have also looked at my Swiss patch: https://codereview.appspot.com/6446043/ This is one of the things I worked on. However, now there will be some serious conflicts with my patch. I can probably salvage the async lib load code, but