Hi Mitchell,
I wasn't aware your patch addressed this issue of "in-efficient
BGE-per-face-material conversion", I have no problems with reverting
my commit to avoid conflicts so your patch can be applied instead (if
its resolving more issues & is stable).
But I think shows some issues in BGE deve
If you wanted to eliminate per face material conversion, you could have
also looked at my Swiss patch: https://codereview.appspot.com/6446043/
This is one of the things I worked on. However, now there will be some
serious conflicts with my patch. I can probably salvage the async lib load
code, but