Hi,
Answers are inlined.
On Sat, Apr 6, 2019 at 5:45 AM Alex Ozer wrote:
> Thank you for the reply Sergey.
>
> If you wouldn't mind I'd like to try going through the steps myself to
> make sure I've got the right idea. Feel free to correct me if I'm
> wrong and feel free to suggest more
Thank you for the reply Sergey.
If you wouldn't mind I'd like to try going through the steps myself to
make sure I've got the right idea. Feel free to correct me if I'm
wrong and feel free to suggest more details I might be missing.
> Implement converter from Embree BVH to Cycles BVH data
Hi,
The answers are inlined.
On Fri, Apr 5, 2019 at 6:53 AM Alex Ozer wrote:
> > Implement converter from Embree BVH to Cycles BVH data structures.
> > Adjust Cycles kernel BVH traversal for faster motion blur.
>
> I'm not sure whether this means to convert Embree's BVH to Cycles' BVH
> with
Hi! I’m very interested in working on leveraging the Embree BVH for
GPU rendering for this year's Google Summer of Code. It is the second
project on the GSoC ideas page [1].
I’m trying to understand as much as possible so that my proposal can
be as technically-focused and direct as possible. I