Re: [Bf-committers] [SPAM] Re: Suggested removal of noise modeling tool

2016-05-04 Thread Bassam Kurdali
Wow, I didn't even know this existed. I think it's ok to remove - it's quite undiscoverable, and I'm guessing is an old method that got superseded by others (displace, random falloff) Using displace modifier with a texture is more flexible, and can be applied to be destructive if needed. On Wed

Re: [Bf-committers] [SPAM] Re: Suggested removal of noise modeling tool

2016-05-09 Thread Ronan Ducluzeau
In d.b.o, Campbell suggests to keep an edit mode tool to displace based on a texture. It might be interesting to add this to randomize tool with more mapping coordinates options. Randomize tool also works on object mode. In this case, global or object coordinates could still be used to randomize a