Re: [Bf-committers] Blender developer IRC minutes, 27 March 2011

2011-03-29 Thread Erwin Coumans
- Test files for regression will be updated too. In case it hasn't been done yet, I converted a couple of old physics regression tests to Blender 2.57. Here is the download: http://bulletphysics.org/~erwincoumans/physics-2.57-physics-testfiles.zip It was too much work to convert the old FPS

Re: [Bf-committers] Blender developer IRC minutes, 27 March 2011

2011-03-29 Thread Sergey I. Sharybin
Have u checked if it still crashes in openal? I mean maybe it's more buggy libraries. And as i wrote u in private letter, i've published the same environment i'm using for my own builts. I've got lenny there and only python+openal compiled by hand. All the rest are from official repo and

Re: [Bf-committers] Blender developer IRC minutes, 27 March 2011

2011-03-29 Thread Dave Plater
On 03/27/2011 05:55 PM, Ton Roosendaal wrote: 1) 2.5x project, 2.57 release - Ton mentioned he added code to prevent 3d window to redraw during initialize render stage. Someone reported a drawing glitch for this, needs to be confirmed and pinned down. - Keymaps save/load (or

Re: [Bf-committers] Blender developer IRC minutes, 27 March 2011

2011-03-29 Thread Nathan Letwory
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 29.3.2011 23:29, Dave Plater wrote: On 03/27/2011 05:55 PM, Ton Roosendaal wrote: 1) 2.5x project, 2.57 release - Ton mentioned he added code to prevent 3d window to redraw during initialize render stage. Someone reported a drawing glitch for

Re: [Bf-committers] Blender developer IRC minutes, 27 March 2011

2011-03-28 Thread Ken Hughes
On 03/27/2011 08:55 AM, Ton Roosendaal wrote: Hi all, 1) 2.5x project, 2.57 release - Linux RC0 64 bits has bad openAL (crashes on ALT+A). Might need an updated chroot? Campbell and Sergey offered help to check. I get the crash also, however the chroot has the latest version of OpenAL

[Bf-committers] Blender developer IRC minutes, 27 March 2011

2011-03-27 Thread Sergey Kurdakov
Hi all, concerning RC there is currently a problem ( which I investigate ) - that blenderplayer and blender do show different results. So far I found one place - source\gameengine\BlenderRoutines\BL_KetsjiEmbedStart.cpp ketsjiengine-SetDrawType(v3d-drawtype);