[Bf-committers] possible future BGE multi threading

2011-10-07 Thread Sergey Kurdakov
Hi Dalai >Namely >file/scene conversion (i.e. game actuator, scene actuator, libload even). thanks for the offer. actually I'm full of different responsibilities ( including some ideas for free software which is not sophisticated, but still useful: such a stack of software to develop Khan acad

Re: [Bf-committers] possible future BGE multi threading

2011-10-07 Thread Dalai Felinto
Hi Sergey, I believe most devs are busy with other businesses. On my end sorry for the lack of feedback. Regardless of multi-threading during execution it would be really interesting to find a solution for some of the current bottlenecks. Namely file/scene conversion (i.e. game actuator, scene ac

[Bf-committers] possible future BGE multi threading

2011-09-05 Thread Sergey Kurdakov
Hi All, some time ago there was a discussion on approaches to implement multi threading for Game engine ( if there are plans to keep BGE developed as it is) found nice implementation for the idea, I tried to describe > in simplest case ( three times memory overhead plus copy state overhead) - >