Hi Mike,
That's very good news
I'm sending a patch for your branch that makes SpaceNav works in Linux
using the opensource api.
I had to modify the cmake files to include the libspnav but I don't
know if i made it right.
I also noticed that only rotations is available now and but the
original
I have read about it in some forum but I didn't find it on Blender GSoC pages.
Where can i find Matts work?
2011/1/1 Tom M letter...@gmail.com:
Didn't matts student work on 3dconnexxion as part of GSoC?
Not sure what stage that part of his project achieved but it might be
worth looking at.
GSoC log of Mike Erwin (Matts student)
- http://www.invisible-cow.com/blender/soc/index.html
soc-2010-merwin branch
- https://svn.blender.org/svnroot/bf-blender/branches/soc-2010-merwin/
cheers,
mario
On Sun, Jan 2, 2011 at 8:41 PM, Rafael Ortis rsor...@gmail.com wrote:
I have read about
Thanks!
From the svn logs he made very good progress.
He commented there that his ndof implementation is working in Windows
and Mac but in my Linux it did not worked :(
And based on the part of the code I saw, I think that his work is
going to be much more clean than my patch :D
When his work is
Hi all, here's an update for the SpaceNav work I did over the summer.
Hopefully this will help with future development.
From the svn logs he made very good progress. He commented there
that his ndof implementation is working in Windows and Mac but in my
Linux it did not worked :(
Yeah, sorry
I am working on a patch to restore 3d Connexion ndof feature in blender 2.5.
My patch is based on the 2.49b version and right now i have been able
to restore only the original mode. The other limitation is that
blender will only seek for the 3DxNdofBlender.plug in the current
installation folder
Hi,
Good news!
1) That's Ok for now, but mark it with /* XXX hack */ to point at that
this is potentially wip stuff. Making a struct would be nice too,
probably each float has a real meaning, that makes the code readable.
2) If aligning fails, always add variables with a name like pad. In
Hi,
OH; forgot for point 1)
Just make it point to an allocated struct, that way things don't get
saved in files.
-Ton-
Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org
Blender Institute
Thanks Ton,
Do you mean an dynamically allocated struct?
I will try to make the modifications. :D
Rafael Ortis
2011/1/1 Ton Roosendaal t...@blender.org:
Hi,
OH; forgot for point 1)
Just make it point to an allocated struct, that way things don't get
saved in files.
-Ton-
Hi,
Yep, a nice struct, and a pointer in wmWindow.
Make sure the pointer is correctly freed, NULLed on copy and NULLed in
readfile.c
-Ton-
Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org
Blender
Also worth noting is the open source SpaceNav project.
They have a drop-in replacement for the 3dconnexion driver
that also supports a non-proprietary protocol. Looks
interesting.
http://spacenav.sourceforge.net/
--
Stephen Swaney
sswa...@centurytel.net
Yes this is interesting!
I have installed this drivers but in my initial tests the
rotations/translations was a little bit uncontrollable. But I will
test with this driver them again.
att
Rafael Ortis
2011/1/1 Stephen Swaney sswa...@centurytel.net:
Also worth noting is the open source SpaceNav
Didn't matts student work on 3dconnexxion as part of GSoC?
Not sure what stage that part of his project achieved but it might be
worth looking at.
LetterRip
On Sat, Jan 1, 2011 at 8:26 AM, Rafael Ortis rsor...@gmail.com wrote:
Yes this is interesting!
I have installed this drivers but in my
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