On Sat, Jun 5, 2010 at 8:34 PM, Dan Eicher wrote:
> On Sat, Jun 5, 2010 at 10:28 AM, Campbell Barton wrote:
>
>> Mentioned some of the problems we have with the API as I see it in a
>> mail a while back, not many things have changed since then.
>>
> A lot of that stuff just needs someone to make a
I'd suggest we just remove this from addons, adding and removing based
on releases is a cheap trick and doesn't encourage finding good long
term solutions.
However Id like to be clear that addons can do such things if its
important to their operation.
An example is if you write a city generator th
>
> Message: 9
> Date: Sun, 6 Jun 2010 15:29:48 +1000
> From: Matt Ebb
> Subject: Re: [Bf-committers] Bf-committers Digest, Vol 71, Issue 16
> To: bf-blender developers
> Message-ID: <37b22170-4b21-4616-a6bd-d0ba2a085...@mke3.net>
> Content-Type: text/plain; charset=us-ascii
>
>
> On 06/06/
Hello,
On 06/05/2010 08:34 PM, Dan Eicher wrote:
> Could
> also have controlled breakage this way, all add_foo() calls (and the bundled
> scripts that use them) could be fixed on one commit.
just a note about api breakage documentation.
Sphinx permits to document when (in which version) an attri
The huge import export collection in blender was a big plus, we need
to redo this scripts ASAP. I'll try and do at least my old
exporters/importers. Also the issue with OBJ scrambling the face order
is urgent to fix, makes point transferring very hard
Daniel Salazar
www.3developer.com
> 4/
> A re
On Sat, Jun 5, 2010 at 10:28 AM, Campbell Barton wrote:
> Mentioned some of the problems we have with the API as I see it in a
> mail a while back, not many things have changed since then.
>
A lot of that stuff just needs someone to make a decision.
Things like "all add functions will be called f
; From: ideasma...@gmail.com
>> To: bf-committers@blender.org
>> Subject: Re: [Bf-committers] Add-Ons & Primitive Objects.
>>
>> On Sat, Jun 5, 2010 at 6:31 PM, Stephen Christie
>> wrote:
>> >
>> > Actually, when I said "does it make sinc
On Sat, Jun 5, 2010 at 7:05 PM, Dan Eicher wrote:
> On Sat, Jun 5, 2010 at 8:11 AM, Campbell Barton wrote:
>
>> Take care with this, if we have a lot of scripts it also gives us more
>> work when the API changes.
>>
> That's why it's important for, umm, 'someone' to lock down the API.
>
> Right no
heir respective tabs (Extensions, Themes,
and Plugins). Also note that vanilla Firefox does not come with any extensions
installed.
> Date: Sat, 5 Jun 2010 18:57:06 +0200
> From: ideasma...@gmail.com
> To: bf-committers@blender.org
> Subject: Re: [Bf-committers] Add-Ons & Primitive Objec
On Sat, Jun 5, 2010 at 8:11 AM, Campbell Barton wrote:
> Take care with this, if we have a lot of scripts it also gives us more
> work when the API changes.
>
That's why it's important for, umm, 'someone' to lock down the API.
Right now it's pretty unclear as to what the final goal is when trying
On Sat, Jun 5, 2010 at 6:31 PM, Stephen Christie wrote:
>
> Actually, when I said "does it make since to have an official list of
> features that are
> included during install, that the user has to find and enable himself?", I
> was not saying that users should choose which plugins to include wh
sabled but installed by default. We should determine
the best default feature set and leave it up to the user to expand their
feature set.
> Date: Sat, 5 Jun 2010 17:22:11 +0200
> From: ideasma...@gmail.com
> To: bf-committers@blender.org
> Subject: Re: [Bf-committers] Add-Ons & Prim
On Sat, Jun 5, 2010 at 6:53 AM, Stephen Christie wrote:
>
>> 4/
>> A request for more scripts.
>> We need more scripts, so if you have any, please upload to
>> https://projects.blender.org/projects/bf-extensions/
>> Particularly, mesh tools & animation scripts.
>> Help with porting of scripts/tool
Replying to each point directly.
On Sat, Jun 5, 2010 at 3:17 AM, Brendon Murphy wrote:
> Re: Add-Ons & primitives.
>
> Hi,
> 1/
> All the Add-On Primitives use a Re-Call menu function.
> This is in the add_edit_object_parameters.py Add-Ons script. (in add_mesh
> category)
> Basically it lets you
On Sat, Jun 5, 2010 at 1:36 PM, Matt Ebb wrote:
>
> On 05/06/2010, at 20:53 , Brecht Van Lommel wrote:
>
>> I suggest
>> removing this functionality even for the add-ons.
>
> +1
>
> This sort of hack isn't something that we should be pretending to support in
> blender at this stage when the basis
On 05/06/2010, at 20:53 , Brecht Van Lommel wrote:
> I suggest
> removing this functionality even for the add-ons.
+1
This sort of hack isn't something that we should be pretending to support in
blender at this stage when the basis for it isn't there - it creates false
expectations.
Matt
___
Hi,
On Sat, Jun 5, 2010 at 3:17 AM, Brendon Murphy wrote:
> 1/
> All the Add-On Primitives use a Re-Call menu function.
> This is in the add_edit_object_parameters.py Add-Ons script. (in add_mesh
> category)
> Basically it lets you re-create the objects menu after you have transformed
> or add mo
> 4/
> A request for more scripts.
> We need more scripts, so if you have any, please upload to
> https://projects.blender.org/projects/bf-extensions/
> Particularly, mesh tools & animation scripts.
> Help with porting of scripts/tools from 2.4x is needed also
> If you have done any of this, don't
Re: Add-Ons & primitives.
Hi,
1/
All the Add-On Primitives use a Re-Call menu function.
This is in the add_edit_object_parameters.py Add-Ons script. (in add_mesh
category)
Basically it lets you re-create the objects menu after you have transformed
or add modifiers.
For the sake of consistency, I w
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