[Bf-committers] Armatures Bones Poses

2010-11-25 Thread Emiliano Gambaretto
Dear all, as Stefano already told you I'm writing a collada 1.4.1 importing plug-in. I'm now focusing on importing animations. For that I need to figure out how armature, and motion channels are defined in Blender. I'm using this documentation as reference: http://www.blender.org/development/rele

Re: [Bf-committers] Armatures Bones Poses

2010-11-29 Thread Nathan Letwory
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 26.11.2010 0:02, Emiliano Gambaretto wrote: > Dear all, > > as Stefano already told you I'm writing a collada 1.4.1 importing plug-in. Great to hear! As already told on the list before, I'd hope we could combine our efforts instead of having them

Re: [Bf-committers] Armatures Bones Poses

2010-11-29 Thread Emiliano Gambaretto
Hi Nathan, thanks for your feedback. I know you are working on a plug-in for blender 2.5. We are for now focusing on importing collada in blender 2.49. About my armature questions. Can you point me to documentation or gurus that can answer them (that would save me some experimentation time)? I wil