Re: [Bf-committers] BLF_draw_default not working

2010-09-10 Thread Andrew Green
greenie...@gmail.com To: bf-committers@blender.org Subject: [Bf-committers] BLF_draw_default not working Reply-To: bf-blender developers bf-committers@blender.org I have never programmed in blender before. so I am unfamiliar with how blender works. Anyway I was playing with screencast

[Bf-committers] BLF_draw_default not working

2010-09-10 Thread Sergey Kurdakov
Hi Andrew, Here is the result http://www.youtube.com/watch?v=cgRCqUIjnXc which screencaster do you use? BTW the feature was requested http://www.blender.org/forum/viewtopic.php?t=18053 , I suppose that glReadPixels ( and renaming RGB colors in code ) in the same place you render a triangle for

Re: [Bf-committers] BLF_draw_default not working

2010-09-10 Thread Sergey Kurdakov
Hi Andrew, got it Alt+f3 is a way to make screencast from Blender. sorry for my question then but still - nice video from you. Regards Sergey On Fri, Sep 10, 2010 at 4:47 PM, Sergey Kurdakov sergey.fo...@gmail.comwrote: Hi Andrew, Here is the result

[Bf-committers] BLF_draw_default not working

2010-09-10 Thread Sergey Kurdakov
Hi Andrew, and the last news is that there is a script to activate what you deed in code ( except for mouse ) http://blenderartists.org/forum/showthread.php?t=181703 http://blenderartists.org/forum/showthread.php?t=181703Best regards Sergey On Fri, Sep 10, 2010 at 5:04 PM, Sergey Kurdakov

Re: [Bf-committers] BLF_draw_default not working

2010-09-09 Thread Kent Mein
the labels for X,Y,Z etc... Try first inserting it next to another call to BLF_draw_default and then go from there. Thanks, Kent Date: Wed, 8 Sep 2010 19:17:32 +1000 From: Andrew Green greenie...@gmail.com To: bf-committers@blender.org Subject: [Bf-committers] BLF_draw_default not working

[Bf-committers] BLF_draw_default not working

2010-09-08 Thread Andrew Green
I have never programmed in blender before. so I am unfamiliar with how blender works. Anyway I was playing with screencast and noticed you could not see users cursor. I decided to fix this by adding a cursor drawn in opengl(which would get saved in the video file) and add a display of key's being