greenie...@gmail.com
To: bf-committers@blender.org
Subject: [Bf-committers] BLF_draw_default not working
Reply-To: bf-blender developers bf-committers@blender.org
I have never programmed in blender before. so I am unfamiliar with how
blender works.
Anyway I was playing with screencast
Hi Andrew,
Here is the result http://www.youtube.com/watch?v=cgRCqUIjnXc
which screencaster do you use?
BTW the feature was requested
http://www.blender.org/forum/viewtopic.php?t=18053 ,
I suppose that glReadPixels ( and renaming RGB colors in code ) in the same
place you render a triangle for
Hi Andrew,
got it Alt+f3
is a way to make screencast from Blender.
sorry for my question then
but still - nice video from you.
Regards
Sergey
On Fri, Sep 10, 2010 at 4:47 PM, Sergey Kurdakov sergey.fo...@gmail.comwrote:
Hi Andrew,
Here is the result
Hi Andrew,
and the last news is that there is a script to activate what you deed in
code ( except for mouse )
http://blenderartists.org/forum/showthread.php?t=181703
http://blenderartists.org/forum/showthread.php?t=181703Best regards
Sergey
On Fri, Sep 10, 2010 at 5:04 PM, Sergey Kurdakov
the labels for X,Y,Z etc... Try first inserting it next to
another call to BLF_draw_default and then go from there.
Thanks,
Kent
Date: Wed, 8 Sep 2010 19:17:32 +1000
From: Andrew Green greenie...@gmail.com
To: bf-committers@blender.org
Subject: [Bf-committers] BLF_draw_default not working
I have never programmed in blender before. so I am unfamiliar with how
blender works.
Anyway I was playing with screencast and noticed you could not see
users cursor. I decided to fix this by adding a cursor drawn in
opengl(which would get saved in the video file) and add a display of
key's being