[Bf-committers] Bind Camera to markers

2010-06-09 Thread revuedelibre .
Hello, I recently discover that way to change active camera during render is to use "Bind camera to markers". Why use markers ? Why not use Keyframe/drivers to change Scene.camera ( would be more homogeneous to other anim settings ) ? Using markers, after binding, how to retrieve witch camera is

Re: [Bf-committers] Bind Camera to markers

2010-06-10 Thread Mike Belanger
I honestly don't know either reevuedelibre. I just keyframe the camera, I don't see the point in learning a different tool just for camera moves. Also, you can use the NLA to keep track of shots : http://www.vimeo.com/5860167 On 2010-06-10, at 1:41 AM, revuedelibre . wrote: > Hello, > > I rece

Re: [Bf-committers] Bind Camera to markers

2010-06-10 Thread Vilem Novak
replace meshes in some cases or to animate text. I can also imagine it could be used for some rigging cases. Not sure if this could be done through the animation system? > Původní zpráva > Od: Mike Belanger > Předmět: Re: [Bf-committers] Bind Camera to marker

Re: [Bf-committers] Bind Camera to markers

2010-06-10 Thread Mike Belanger
o > replace scene camera, > but also replace meshes in some cases or to animate text. I can also imagine > it could be used > for some rigging cases. > Not sure if this could be done through the animation system? > >> Původní zpráva -------- >>

Re: [Bf-committers] Bind Camera to markers

2010-06-11 Thread Vilem Novak
hing, with it's own timeline. Hope this explains what I actually meant in the previous e-mail. Cheers Vilem > ---- Původní zpráva -------- > Od: Mike Belanger > Předmět: Re: [Bf-committers] Bind Camera to markers > Datum: 11.6.2010 02:31:12 > ---

Re: [Bf-committers] Bind Camera to markers

2010-06-11 Thread Mike Belanger
nother way too, > but if properly implemented, this is more intuitive. If I remember right, > Motion builder has a tool called camera switcher as > a separate thing, with it's own timeline. > Hope this explains what I actually meant in the

Re: [Bf-committers] Bind Camera to markers

2010-06-11 Thread Vilem Novak
engine has this feature for meshes for ages, as the replace mesh actuator. Hope this clears things up finally :) > Původní zpráva > Od: Mike Belanger > Předmět: Re: [Bf-committers] Bind Camera to markers > Datum: 12.6.2010 01:01:11 >