Re: [Bf-committers] Blender Grant for sponsored development

2015-09-26 Thread Duarte Ramos
That would most certainly be a way to achieve it. What were you thinking, something in the lines of a modifier that simply converts the curve bevels to a mesh allowing to assign custom material slots (like 3Ds Max's Edit Poly modifier, I've heard users ask for something like that before), or mor

Re: [Bf-committers] Blender Grant for sponsored development

2015-09-26 Thread Knapp
I was wondering if a bezier curve to mesh modifier might be a way to do most of what you want in the modifier mesh. -- Douglas E Knapp, MSAOM, LAc. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-com

Re: [Bf-committers] Blender Grant for sponsored development

2015-09-23 Thread Duarte Ramos
Hello Ton, thanks for the thorough response. When I said 'hire' i meant more in the lines of guidance or mentoring, not so much in a legally binding kind of contact with deliverables and deadlines , in hindsight it was probably a bad choice of words. I also totally underestimated the legal or f

Re: [Bf-committers] Blender Grant for sponsored development

2015-09-23 Thread Ton Roosendaal
Hi Duarte, In situations like you describe, it's best if a developer contacts you directly to discuss work assignments, targets and invoicing. You can always contact me (in person) to get background information to be confirmed for developers who contact you. Software contracting and support is

Re: [Bf-committers] Blender Grant for sponsored development

2015-09-22 Thread Duarte Ramos
@Dahlia Trimble Thanks for sharing those links, that sounds like a very relevant project and will hopefully benefit any potential candidates. I am no programmer however, and my coding skills are (very) limited beyond basic copy-pasting or scripting, so I can only hope they will help :) @Howard T

Re: [Bf-committers] Blender Grant for sponsored development

2015-09-22 Thread Dahlia Trimble
Hello, I've written some code in the past which can generate extruded shapes and meshes in a manner which may be near to what you describe. The intent of the code is to generate meshes for "Prims" as used in Second Life ( http://secondlife.com/ ). The code was written primarily to generate collisi

Re: [Bf-committers] Blender Grant for sponsored development

2015-09-22 Thread Howard Trickey
Hi Duarte, I am interested in working on this, but I am only very-part-time, so progress would be slow; maybe your "funding" proposal can snag a more full-time person, but until then I can see what I can do (after finishing my current project, which will probably take another month or so). I woul

[Bf-committers] Blender Grant for sponsored development

2015-09-22 Thread Duarte Ramos
Sorry for the double email, the previous one bounced back, this is the actual address I use for the committers mailing list Bezier Curve tools revamp Hello to all members of the Blender Developers mailing list, especially Ton Roosendaal and all blender developers and contributors, my name is D