I'm currently not so much convinced it'll indeed worth spending time on
this now. If you really want to look into this would suggest looking into
writting C wrapper for glog (C++ stuff could use glog directly). This
library is already heavily used in some areas, supports lots of features
and
You might run into some issues with the embedded Python. I've noticed
that embedded Python doesn't always play nice with a redirected
stdout.
--Mitchell Stokes
On Wed, Oct 17, 2012 at 7:39 AM, Jason Wilkins
jason.a.wilk...@gmail.com wrote:
I wasn't going to choose one particular logging
Rather than keep this on the back burner I figured I'd put this out
there for people to give some feedback. I was thinking of replacing
all direct use of the standard file handles (stdin, stderr) in Blender
with a single set of logging functions. This function could intercept
all messages and
On 17 October 2012 08:09, Jason Wilkins jason.a.wilk...@gmail.com wrote:
Rather than keep this on the back burner I figured I'd put this out
there for people to give some feedback. I was thinking of replacing
all direct use of the standard file handles (stdin, stderr) in Blender
with a single